Sacred Flame as a range of 60 feet. There's no rule that Tarrasques can't throw stuff, and they look like they have hands, so reasonably even in 2014 they could. They'd have disadvantage throwing something at a target 60 feet away, but they'd need a lot fewer hits to land.
Repeating would still be ideal, for ammo usage, but it needed its regeneration back.
I agree. You can't outright kill a tarrasque so easily anymore, but being able to put them on the run so easy isn't great either. They also should have better ranged options. There are plenty of ways to outrange them. And a burrowing speed is too good. It doesn't just stop cheesing. It stops players from fighting them legitimately.
Personally, I'd bring back regeneration along with the attack they used to have where they shot spines, or maybe give them a godzilla-inspired breath weapon, make it so anyone they hit is knocked prone. Once you get them to half health or down too many Legendary Resistances (though I'd probably change the Legendary Resistance mechanic so it costs HP instead of having three of them), they start digging, bringing you to the second stage of the boss fight. I'd make it so at high levels there are options to follow them undergound, but give the Tarrasque additional Lair Actions with "underground" being its lair. Maybe even have a final stage of the boss fight where it emerges in the Underdark and you also have a bunch of creatures from there to deal with.