this post was submitted on 22 Apr 2025
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Hopefully people can stop with the "I bet Bethesda will take down skyblivion!1!!" comments now. It's very clear there's good will between modders and the devs.

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[–] simple@lemm.ee 18 points 1 day ago (1 children)

Yeah they spent years working on a remaster just to dunk on a small mod team. Next time, Bethesda should ask for fan's permission to work on the franchise they literally own! ~/s~

[–] sp3ctr4l@lemmy.dbzer0.com 0 points 1 day ago* (last edited 1 day ago) (1 children)

Yeah they spent years working on a remaster just to dunk on a small mod team.

Yes, that literally is what they did.

If Skyblivion had released first, even for free, far more people would be going... wait, why would I pay for yet another Bethesda remaster... when a free one already exists?

This is the company that routinely releases broken buggy games, because they can't figure out how to actually fix their engine, their games routinely have to be fixed and patched by modders... who keep trying to figure out how to monetize mods or any kind of additional content the way record labels monetize artists.

At this point, it is difficult for me to think of a game company that is more absuive and exploitative of its most truly dedicated fans... aside from Roblox.

[–] Zahille7@lemmy.world 1 points 2 hours ago

I mean, I'm sure they couldn't charge for Skyblivion in the first place. I get that it's a huge undertaking and all, but they're still using someone else's assets and engine that they didn't get the official license for unlike Obsidian with Fallout: New Vegas.

Fallout: London didn't charge, I'm sure for exactly the same reason.