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It’s not mythology, testing was crucial so you wouldn’t ship a broken cartridge, which was very costly than a patch download. It made financial sense to test throughly, and more than that, develop carefully.
I think the only guys that made a working game in a week were Atari VCS developers, and IMO it wa a combination of the limited hardware, and the skill of a few legendary programmers.
Today we get games that dwarf the entire software stack of computers decades ago, but they’re made loosely, knowing they’ll ship broken and need patch after patch until it doesn’t make financial sense, and then they’re abandoned.
My most recent experience is Fallout 76 on Steam, and by god it is a bag of bugs despite being the bread winner of the franchise. For example, a long-standing bug is that once it starts, and offers to press any button to sign in, you have to wait about a minute before doing that, otherwise it will likely hang. This has existed since launch, and after numerous patches it hasn’t been addressed yet.
The crazy part is that it's only mildly inconvenient now compared to the spray glued collection of game breaking bugs and horrendous design choices it was at launch.
And yes, I'm an old timey gamer who's also a masochist playing it nightly.
Stupid sexy Fasnacht!
You know what's interesting? I see footage and images from the previous few fallout games, all of them, in so many different contexts - people love those games and they talk about them, A LOT.
But I have never seen any footage from fallout 76.comparitively nbody seems to think it worth celebrating, in the same way as the other few fallout games.
That's how you can tell a series fell off. You can apply this to TV and movies too - i see less 'House of the Dragon' stuff than i saw 'Game of Thrones' stuff