Only way I can think of maybe to rotate a speaker 90° reposition it, such that audio automagically gradually panning from center to 100% of which ever way to the opposite

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[–] 3 points 7 months ago

Depending on how far of a distance you're trying to simulate you probably also want to change the eq. Higher frequency sounds get attenuated faster over distance, so probably something like a low pass filter with a cutoff frequency that gets lower the further away the sound is would work well to start.

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