this post was submitted on 02 May 2025
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[–] MortUS@lemmy.world 0 points 3 months ago* (last edited 3 months ago) (4 children)

A lot of Steam Stans here.

Here's some neat facts:

  • Epic Games is the same Source Developers behind Unreal Engine 5. UE5 is arguably the best game engine right now for modern graphics.
  • Epic Games Unreal Engine 5 is Free to start developing and only kicks in commission after X% of sales.
  • Both Steam and GoG take a ~30% commission on all game sales.
  • Steam games aren't DRM-free (neither is EGS, but 0% + the driving force behind UE5?)
  • The Steam Source 2 Engine is proprietary; only their team can develop Source games.

It sucks that EGS is looking to suck up games, customers, data, etc. Their App / Interface also kinda sucks. UE5 on the other hand kinda rules, and Steam has been quietly collecting cheques while their Source Engine has collected dust. Almost all my games are on Steam but the ones I want to keep I've been getting through GoG.

GoG I think has a solid business model of DRM free games and game preservation. EGS is leading in one of the industry's most innovative and developer-accessible game engines for the foreseeable future. Steam is going to have to make some tough decisions I think to compete as time goes on.

[–] dogs0n@sh.itjust.works 1 points 3 months ago

Neat facts, but they don't justify the awful game store they have created. They can't even handle a downloads queue that you can change around, which is embarrassing. They have 1% of the features that Steam provides, so rightly they can't charge the same.

Would be nice if Source 2 was available to anyone, but it isn't a product they want to sell/support. It's mostly meant to power their own games (like most game studios, they can have their own inhouse engines). Maybe as it gets more mature they could explore this possibility idk.

Steam has been quietly collecting cheques while their Source Engine has collected dust.

Very innacurate.

Valve create so much great software around gaming. Steam gets updated very frequently with bug fixes and new features (just recently we got game recording).

Source 2 is likely constantly being worked on (featured in 2 of the most popular pc games: CS2 and Dota2). Maybe randoms like us could never use it, but they still work on it unlike your statement would suggest.

Not to mention Proton, which helps every linux gamer run Windows games.

30% may sound steep, but it's not really when you consider what Steam provides: Game distribution (downloads, forever), community features, steam workshop/marketplace (if implemented), inventory system, game networking, in-game purchasing, achievements, etc, etc. I'm not a game developer, but theres probably a million more things they do. I'm not even mentioning the features they provide just for us, the gamers (mainly family share, thats simply amazing).

I've been getting through GoG.

Very awesome, GOG and their goal of preserving video games is great.

My p.s. wrapup is that Epic is barely a launcher when compared with Steam. Yes Epic can launch a game, but it does nothing else (well) at all.

Even with all the years they have had for development, they'd rather try to shove money into game devs faces (or customers with free games) than fix their app. I hope they realise this is a mistake, because you can get game devs to move over with lots of money, but customers who are spending money won't if they arent treated well. This isn't a long term strategy they have been using and this 0% fee seems like desparation to me (not to say they are poor, cuz fortnite pays the bills, but they likely aren't seeing much growth).

I hate defending corporations, but Valve is the one that I hope every other company looks at and tries to mimic because they have only done good for their customers.

[–] paris@lemmy.blahaj.zone 0 points 3 months ago (1 children)

I would argue UE5 enables and encourages bad development practices that lead to the unoptimized mess that "modern graphics" games are right now. Their work is cool, but so many games rely on temporal aliasing for in-game effects now, and UE5 is the common denominator.

Steam and GOG have a strong history and userbase. 0% commission is nice, but Steam in particular offers a world of more value than Epic Games Store, including but not limited to a usable fucking user interface (I use Rare to play my EGS library because it's so bad).

Steam games are DRM free unless you consider Steam itself a form of DRM. DRM is implemented by the developers of the game, not by the marketplace it's sold on.

And I find it strange that you think GOG has a better business model than Steam and will be more competitive long-term. Why do you think so?

[–] MortUS@lemmy.world -1 points 3 months ago* (last edited 3 months ago)

I find it strange that you think GOG has a better business model than Steam and will be more competitive long-term. Why do you think so?

Steam is it's own DRM system. Control (2020) is a perfect example. You can't run that from your steamapps folder due to Steams DRM to verify a purchase license. GoG on the other hand has the same game, usually cheaper, an runs entirely independent of any platform. Not every Steam game is like this, but most major releases are.

The nice thing about a "Free" Engine is that anyone can pick it up. This means the more people pick it up, the more tutorials, the more docs, the most common issues are found, the more common solutions, etc. So while you believe that performance is an issue, it really is one of the better available engines out there and it can only get better. Again, Steam does not let other people use their Engine - what's the next best free thing - Unity?

[–] zaemz@lemmy.world 0 points 3 months ago (1 children)

Source 2 is closed source, however it's absolutely available to third parties. There are a couple non-Valve Source 2 games in development right now.

[–] MortUS@lemmy.world -1 points 3 months ago

Could you point to these games or any documentation on how a developer may reach out to Valve regarding developing in the Source 2 Engine?

I was able to find sources for the Source engine, but not Source 2 which Valve has been primarily making games on in the last 10 years. In any case, neither are as widely supported or available as UE5.

[–] Natanox@discuss.tchncs.de 0 points 3 months ago (1 children)

Yet Steam has a history that proves they will not fuck customers over, and if they try new features people hate they'll not pushing it through no matter what for the purpose of maximizing profits (also not through dark patterns). This is something phenomenally rare and which you can't buy with any amount of money.

So yeah, not sure what will happen in the future. But competing with Steam always will be just painful unless you got your own niche (like GOG) by the mere fact that Valve isn't "just another company that will screw you over" <-- the default expectation these days.

[–] Rose@lemmy.zip 0 points 3 months ago (1 children)

You do realize the market share of GOG is about 0.5%, right? That's despite Projekt Red being a beloved developer, the great launcher features, the fairest DRM practices, many years in the business, and so on. It only proves the point that Steam is a monopoly that cannot be disrupted whether you do it nicely like GOG or aggressively like Epic.