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[–] 22 points 5 months ago (12 children)

Still bummed about the 100 dollar price tag

I think I'll try it if there's a sale, but that's a hefty price for a controller. I'm fine with just running m&k for now

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  • [–] 2 points 5 months ago (1 child)
  • [–] 2 points 5 months ago

    I don't know the internals of their price decision, but IMO the controller should be sold at close to margin or at a loss. Their real money maker is in selling games and steam item trading. Their hardware should be accessible. The goal shouldn't be to get a profit out of the controller, it should be to make people stick with the platform and create brand loyalty.

    But who knows, maybe the costs of making one is just that high.

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  • [–] 1 point 5 months ago

    I think that's just part of the territory of solid parts, wireless bits and batteries. Shit's just expensive these days. If it suffers from stick drift, that argument will fall flat though.

    And as big as Valve are, their bulk buying ability is going to pale next to Sony's.

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  • [–] 0 points 5 months ago (7 children)
  • [–] 1 point 5 months ago (3 children)

    They have different controllers at different price points, but my opinion is that a first party controller should only cost about as much as a AAA game at MSRP. A controller should be 40 to 70 usd. Retailers can adjust their price. Third party manufacturers can have more lenience in how they price

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  • [–] 1 point 5 months ago (1 child)

    I really don't see how that follows, a controller and a game are different things, why do they have to cost the same. I think the cost needs to be tied to price of manufactoring

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  • [–] 1 point 5 months ago (2 children)