this post was submitted on 06 May 2026
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Schedule 1, Peak, and REPO lead a big year for small games

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[–] Zahille7@lemmy.world 13 points 3 days ago (2 children)

I just got Vintage Story last week for $24, and that's gonna last me literally until either the world ends, the Dev team disbands for some reason, or I die.

It's still in early access, but there's already TONS in the game that you may not even see depending on your world spawn.

[–] ericwdhs@discuss.online 3 points 3 days ago (2 children)

I've been eyeing Vintage Story for a while. What are you liking most about it?

[–] AngryCommieKender@lemmy.world 8 points 3 days ago (1 children)

Not the previous commenter. I have been enjoying learning a ton about real world geology from the game. Also as a IRL blacksmith, the smithing and smelting mini games are surprisingly correlative.

[–] ericwdhs@discuss.online 3 points 3 days ago (1 children)

Ah, I've seen the progression and survival mechanics are pretty deep, but the IRL perspective is cool. Thanks!

[–] AngryCommieKender@lemmy.world 2 points 3 days ago (1 children)

Just kinda ignore the Lovecraftian horrors, I haven't seen those IRL, lol.

[–] ericwdhs@discuss.online 1 points 3 days ago (1 children)
[–] Zahille7@lemmy.world 2 points 3 days ago (1 children)

You can turn off the "temporal stability" mechanic so it plays more similar to classic Minecraft, but imo it adds to the atmosphere of the game.

There are also plenty of options and settings when you set up a world so it can be as easy or hard as you want.

[–] ericwdhs@discuss.online 1 points 3 days ago

Yeah, I wouldn't be turning anything like that off until at least a second playthrough. Difficulty tweaks might be nice though, especially if the VR mod is in a good state when I get around to it.

[–] Zahille7@lemmy.world 2 points 3 days ago

I've kinda been going at it at my own pace. I started a survival world, but I'm actually using creative to learn how to build and how the different mechanics work. I just started messing with windmills yesterday, but I think I may be getting a little ahead of myself.

[–] Korhaka@sopuli.xyz 1 points 3 days ago (2 children)

Why would you stop playing it if they disband?

[–] ericwdhs@discuss.online 3 points 3 days ago (1 children)

Even if it's not a big part of the total experience, knowing a game's story will be eternally unfinished can make the whole thing feel hollow. That's my experience at least. Per the wiki, it looks like Vintage Story is planned to have 8 chapters of story and development is currently at 2.

[–] Korhaka@sopuli.xyz 1 points 3 days ago (1 children)

The game was great before it even had a story

[–] ericwdhs@discuss.online 1 points 2 days ago* (last edited 2 days ago)

Good to know. I can't speak for OP, but I'm one of those people for whom a good gameplay loop alone isn't enough. I need some lasting justification in long-term progression, story and world-building, or whatever, so anything that weakens those can kill a game for me. (And yes, I basically can't make myself interested in roguelikes.) It sounds like Vintage Story is propped up enough by its progression for the rest to not matter though.

[–] Zahille7@lemmy.world 1 points 2 days ago

I'm not saying I'd stop playing if they disband, but it would probably prevent others from being able to play it in the future unless they went open source with it.

Also it'd mean future support just wouldn't be there, such as their on-site mod database and account system.