this post was submitted on 28 Apr 2026
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What honestly surprised you most when you ran (or played in) your first full campaign?

I've been talking to a lot of indie TTRPG creators lately — people designing their own systems, running campaigns, preparing Kickstarters — and one thing keeps coming up: the gap between what you planned and what actually happened at the table.

For some it's pacing (sessions ran 2x longer than expected). For others it's player attachment to NPCs they thought were throwaways. For some it's the opposite — a carefully built villain got ignored completely.

As someone who builds tools for TTRPG creators, I'm genuinely curious what the community thinks:

What's the one thing you wish someone had warned you about before running your first campaign?

Could be prep, could be player dynamics, could be the mechanics themselves. No wrong answers — I'm here to learn from people who've actually been at the table.

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[–] shimminbeg@masto.ai 2 points 3 days ago (1 children)

@juergen_hubert @realmkithq absolutely. I run high-level Pathfinder (by accident) and creating monsters and NPCs for the party to deal with takes enormous amounts of time, if they're going to be remotely challenging.

[–] juergen_hubert@ttrpg.network 1 points 2 days ago (1 children)

Pathfinder 1E or 2E?

I don't have much practical experience with the latter, but it did move away from the notion that NPCs must be created with the same system as PCs.

[–] shimminbeg@masto.ai 2 points 2 days ago

@juergen_hubert I'm in 1E. I still haven't tried 2E at all. Someone proposed running a game, so I made a character, but it fizzled before even starting.