It's a different story for the more established studios with an existing following and previous titles. Game Oracle found that the use of AI by these studios resulted in a significant 40% to 60% drop in sales.

That's a huge difference. AI stigma seems to hit competent developers with a lot to lose the hardest, and I'm not sure that game studios are ready to accept it.

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[–] 4 points 3 months ago

You can buy asset packs for couple bucks or even download some for free. Price for freelance from poor country on fiverr or upwork are pennies. The more I think about making game the more I'm convinced to not use AI for it. If you're big studio and you can't afford $10-50k for graphic placeholders but you can afford to delegate people to make a AI data pipeline and then spend $100k + on interference than you're idiots and your company deserves to die.

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