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[โ€“] 2 points 3 months ago

If your nickname is anything to go by, you might be interested in what Blender is currently doing : a lot of work on physics simulations. Recent developments include an xpbd solver for hair and cloth sim, and they're now looking at implementing a flip solver for fluids.

This is a vast project with more governance and rules than most though, I reckon. I'm not a developer myself but this is the impression I get. Getting involved is probably.... involved

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