this post was submitted on 09 Aug 2026
19 points (100.0% liked)

Steam Hardware

22876 readers
37 users here now

A place to discuss and support all Steam Hardware, including Steam Deck, Steam Machine, Steam Frame, and SteamOS in general.

As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title

The following is a list of suggested flairs:
[Deck] - Steam Deck related.
[Controller] - Steam Controller related.
[Machine] - Steam Machine related.
[Frame] - Steam Frame related.
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.

If your post is only relevant to one hardware device (Deck/Machine/Frame/etc) please specify which one as part of the title or by using a device flair.

These are not enforced, but they are encouraged.

Rules:

Link to our Matrix Space

founded 5 years ago
MODERATORS
 

How do you prefer to do it? I find the weapon wheels to be way too clunky especially when playing games like Doom Eternal.

I've been using the back buttons. Regular press for 1 2 3 4 and long press 225ms for 5 6 7 8. For some games a button chord for 9 and 10 but that's rarely needed.

225 ms delay seems like a sweet spot. It's short enough to switch guns quickly but long enough to make it different from a regular press.

I think it would be even better to have a proper numpad on the back of the steam deck but that would require some modifications. I think having 6 small back buttons per side is manageable and would greatly enhance FPS games.

you are viewing a single comment's thread
view the rest of the comments
[–] dmir@gehirneimer.de 1 points 1 day ago

Depending on a game, either of the two:

  • Right joystick with continuous activation or release (latter being less reliable)
  • Right trackpad menu in an action layer, sometimes through a chord

For example, I can have the right trackpad behave as mouse most of the time, but switch to a virtual menu on click, each item also being activated on click. Some of these items can be bound to weapons, but if that's not an option, like there's being more weapons than I can comfortably fit onto my virtual menu alongside all the other stuff I may want to see there, I could hold L5 to turn the trackpad into a different virtual menu, all dedicated to weapons. I often use gyro on right trackpad touch, so I'm okay with giving mouse input on it for a few moments when I'm switching a weapon.