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[–] 45 points 3 days ago (10 children)

big fan of games where a lot of options are kinda shitty for this reason. It's a lot more fun where instead of your options being "goody two shoes" or "literal Hitler," it's more like "do you support the dying monarchy because it is currently providing safety to its citizens against the forces of Chaos, or do you support the tribes that live very closely with Chaos and sometimes manage to have control of it but it can still go wild and cause great catastrophe?"

Unfortunately, it takes great writing skill to be able to have multiple factions that are understandably antagonistic towards each other without becoming simplistic caricatures. It also doesn't really move copies if your game is well-written. The wider audience only cares about simple gameplay and pretty graphics.

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  • [–] 1 point 1 day ago (2 children)

    Can you name games that you think are handling this issue very well iyo? I'm looking for titles atm and could use recommendations.

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  • [–] 10 points 3 days ago (6 children)

    You're not wrong. But I find fallout 4 easier to plan because of this. There's not enough grey area in 4. Like I usually play a good person with a grey area in New Vegas, but in FO4 that's a lot harder. So it's easier to be straight good or straight evil. They still try to make that hard but with such few options you really have to try hard to remain in the grey area. That's one of the few areas I like about FO4 is that you really only get two options, be evil or be a saint.

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  • [–] 2 points 2 days ago (1 child)

    FO4 mods give some options to improve a good guy run and some evil ones too. My next playthrough is going to be modded to look like Doom with my character burning it all down. No essential characters!

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  • [–] 1 point 2 days ago

    I don't even mind essential characters other than Preston Garvey. My issue with FO4 is that the options are only yes or no. You can say yes and fail the mission, so there's a psuedo third option.

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  • [–] 6 points 3 days ago (3 children)

    I liked Kotor's ability to make all the good choices but pick enough pockets to still do a dark side run.

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  • [–] 3 points 3 days ago (2 children)

    Ehh, I still felt that was too light/dark. Like FONV you could solidly be a grey area person. Kotor gave you options but you either went left or right. It was more about needs. FO4 was very clear on your options. You could sell a child and be evil because by the time you made it to that point, you didn't need the caps. You could then kill the people you sold the child to, and then get a reward from the parents from returning said child. And the funniest part was that by then, it was a simple choice because you really don't gain anything by maxing caps.

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