Hi all! I'm the developer of Harling, a fantasy MMORPG I've been building on my own. It runs natively on Linux: the launcher comes as a .deb for Ubuntu and Debian and as an AppImage for every other distro, and once installed it keeps the game updated by itself.

The world is Orand, a continent of 58 regions (these tests will focus on just one of them) where four ancient Labyrinths are starting to give way. There are six classes (Knight, Mage, Archer, Barbarian, Monk, Assassin), group dungeons and voice chat with the players around you.

Harling is in an early stage of development and still in testing, so not everything works well yet: expect bugs, balance that needs adjusting, graphics to improve and more. I'm looking for testers who enjoy playing and telling me what works and what doesn't. Spots are limited and invites go out in small waves. The server is in Europe, so the ping is best from here.

Sign up here: https://playharling.com/#partecipa

I'll be in the comments for any question, Linux ones especially. Thanks for reading!


Edit (Oct 12): in-game screenshots, only cropped to hide the HUD.

Sylamalyra from the hill

Sun rays in the woods

Whirlwind

Kobolds at sunset

Candlelit crypt

Hall of statues

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[–] [S] -4 points 7 hours ago (1 child)

As I mentioned in my comment above, AI was used throughout development, both for writing code and as support for the art direction. I’m not an artist :) and the “concept art” shared on the website is the base used to develop some of the places in the game. Today it’s standard practice to use AI extensively at every level of software development, from solo devs to large studios. It still doesn’t make a game on its own (not yet at least XD): there have been months of design, manual adjustments, testing and fixing behind this one, and that’s exactly the part where I’m looking for help.

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