As I mentioned in my comment above, AI was used throughout development, both for writing code and as support for the art direction. I’m not an artist :) and the “concept art” shared on the website is the base used to develop some of the places in the game. Today it’s standard practice to use AI extensively at every level of software development, from solo devs to large studios. It still doesn’t make a game on its own (not yet at least XD): there have been months of design, manual adjustments, testing and fixing behind this one, and that’s exactly the part where I’m looking for help.
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