this post was submitted on 07 Jun 2026
62 points (94.3% liked)

Games

48908 readers
617 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Rules

1. Submissions have to be related to games

Video games, tabletop, or otherwise. Posts not related to games will be deleted.

This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.

2. No bigotry or harassment, be civil

No bigotry, hardline stance. Try not to get too heated when entering into a discussion or debate.

We are here to talk and discuss about one of our passions, not fight or be exposed to hate. Posts or responses that are hateful will be deleted to keep the atmosphere good. If repeatedly violated, not only will the comment be deleted but a ban will be handed out as well. We judge each case individually.

3. No excessive self-promotion

Try to keep it to 10% self-promotion / 90% other stuff in your post history.

This is to prevent people from posting for the sole purpose of promoting their own website or social media account.

4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

This community is mostly for discussion and news. Remember to search for the thing you're submitting before posting to see if it's already been posted.

We want to keep the quality of posts high. Therefore, memes, funny videos, low-effort posts and reposts are not allowed. We prohibit giveaways because we cannot be sure that the person holding the giveaway will actually do what they promise.

5. Mark Spoilers and NSFW

Make sure to mark your stuff or it may be removed.

No one wants to be spoiled. Therefore, always mark spoilers. Similarly mark NSFW, in case anyone is browsing in a public space or at work.

6. No linking to piracy

Don't share it here, there are other places to find it. Discussion of piracy is fine.

We don't want us moderators or the admins of lemmy.world to get in trouble for linking to piracy. Therefore, any link to piracy will be removed. Discussion of it is of course allowed.

Authorized Regular Threads

Related communities

PM a mod to add your own

Video games

Generic

Help and suggestions

By platform

By type

By games

Language specific

founded 3 years ago
MODERATORS
top 34 comments
sorted by: hot top controversial new old
[–] sol6_vi@lemmy.makearmy.io 2 points 6 days ago

After 2016 I was amped for a doom 2016 - 2: hell on earth and that just isn't what got made. All downhill from there. At least we got that gem. The timeline split after that and we got the shitty reality, as per usual. Fucking enshittified.

[–] Ankkuli@sh.itjust.works 27 points 1 week ago (1 children)

Not giving id any of my money after what they did to Mick Gordon.

[–] W98BSoD@lemmy.dbzer0.com 4 points 6 days ago (1 children)

What did they do to Mick Gordon?

[–] smud@lemmy.world 9 points 6 days ago (2 children)
[–] Junkernaught@lemmy.dbzer0.com 2 points 6 days ago

Long read but worth it. That Marty guy is a shitheel.

[–] fox2263@lemmy.world 2 points 6 days ago

How did it work out in the end? It’s been 4 years

[–] Zahille7@lemmy.world 19 points 1 week ago (5 children)

Tbh I really liked Doom 2016, but couldn't really play Eternal (I never got around to it because there were other games to play, and I didn't want to just buy it full price), and Dark Ages looked fucking awesome.

I hope there will be a big bundle with all the games and all DLC at some point in the next couple years, because the DLC looked awesome.

[–] favoredponcho@lemmy.zip 2 points 6 days ago

Eternal is super fun. It’s feels less like you’re just shooting and strafing and more like you’re ripping and tearing.

The mechanics encourage you to keep moving and hitting enemies in a series of continuous actions. The game feels more fast paced.

[–] dual_sport_dork@lemmy.world 28 points 1 week ago (3 children)

2016 is the superior game of the three. If you only had to play only one of them, I think you wound up making the correct choice.

Eternal had some highly questionable gameplay design choices made about it and I have no idea what the fuck Dark Ages is supposed to be doing or what anyone thinks it's got to do with Doom. It's begging to have a new setting and IP made for it. And in fact I suspect (with zero evidence) that this was the original intent before some suits got involved and insisted on slapping the Doom trademark on it for the brand recognition, or whatever the hell.

But it's Bethesda, and now they're owned by goddamn Microslop of all people. So I'm not buying Dark Ages at any price, DLC or not, and not especially how they did Mick Gordon dirty the way they did during the development of Eternal, and et cetera and so on and so forth. Fuck 'em.

I've said it before and I'll say it again, I can think of few stewards worse for Doom and it's legacy than Bethesda and fucking Microslop.

[–] notptr@lemmy.cyberia9.org 2 points 6 days ago

They talked about they were done with Doom after Eternal and working on quake, then Doom Dark Ages came out.

[–] terabyterex@lemmy.world 5 points 1 week ago* (last edited 1 week ago) (1 children)

classic doom is the best. and dark ages brings it back to that slower gameplay

[–] Goodeye8@piefed.social 12 points 1 week ago (1 children)

Having played all Doom games I'd argue the closest to the classic was Doom 2016. Dark ages IMO was too reliant on the shield and melee to the point where at times it didn't even feel like a Doom game. 2016 had an overall faster pace but the core gameplay loop felt more like the classic and the faster pace is IMO also the more entertaining way to play classic Doom. 2016 IMO nails the essence of the classic doom.

[–] dual_sport_dork@lemmy.world 6 points 1 week ago (2 children)

Current "classic" Doom is generally played at a much faster pace overall than in the DOS era anyway, now that auto-run is a thing and the assumed default for many WADs and maps, and the majority of people are at minimum using mouse aiming and also probably mouselook.

2016 felt pretty spot-on by comparison. Eternal and its restrictive ammo capacities and "you must defeat this kind of monster exactly this way" bullshit got tiresome very quickly. Evidently nobody was brave enough at the time to tell id that if the discoverability of your gameplay mechanics is such that you feel you have to yank the player away into a dream-sequence arena to tutorialize at them with the One Approved Way to defeat that type of monster, your design is bad.

I could feel the block and parry thing in Dark Ages getting old before the trailer was even over.

[–] chunes@lemmy.world 3 points 1 week ago

I watched someone do a playthrough of Dark Ages and in the first or second level, control was yanked away from him to play a cutscene of an opening door. While he was shooting at an enemy.

That's unforgivable. I have no idea why that doesn't seem to be a big deal to so many people.

[–] zod000@lemmy.dbzer0.com 1 points 1 week ago

OG Doom didn't have autorun, but most of us that were good at it back then played it insanely fast, especially if you used a mouse. You used the mouse for forward and backward movement and when run held down, you could bolt in and out of areas in a speed I don't think i have ever seen in any other game. The modern ports with autorun and mouselook can also be played very fast, but it still feels slower to me and it is more like a slightly sped up Q3A (which I admittedly also love).

[–] pycorax@sh.itjust.works 1 points 1 week ago

Having played all 3 of them, I enjoyed The Dark Ages far more than Eternal. With the exception of the Marauder, Eternal was basically just "keep shooting and moving and you'll never die" and was way too fast on its default setting. While 2016 was plenty fast, it was still somewhat tactical at times. The Dark Ages goes in that direction but with the parries which is an interesting mechanic that was refreshing imo. At times it feels like a rhythm game which was pretty fun. My main issue with it is that it drags in for a bit too long and that it felt like they weren't really willing to commit all the way with the parry gameplay.

Yeah I loved 2016 but couldn't get into eternal at all. I'll probably try the dark ages in a couple of years when it's on sale for a few quid, I'm less enthused as it's not Mick Gordon doing the music and the music was such a big part of the vibe.

[–] Hazzard@lemmy.zip 5 points 1 week ago* (last edited 1 week ago)

Gotta disagree with the people hating on Eternal here. Eternal is very different than 2016, so it's understandable 2016 will be some people's favourite.

The key difference is that Eternal has a much stricter way the game wants you to play it. When speaking about the changes, the devs pointed to some incredibly lame review footage where a game journo beat several levels while barely turning the camera, ramming around corners and only using the shotgun. You can play 2016 that way, simply forcing a gun you like as a silver bullet into every scenario.

Eternal will demand significantly more from you. Guns to target weak points, special interactions like grenades for cacodemons, enemies like marauders who want to dance at specific ranges or require trickery like shooting rockets at the ground behind them to beat them, you'll even need to cycle between multiple guns to skip lengthy reloads to get your full DPS. You need to make macro level decisions constantly, not just point at the nearest demon and shoot it. It's often referred to as "combat chess". If you give yourself over to it and play with an open mind, getting good at Eternal's combat is fun as hell, and is likely the best combat I've ever experienced. You feel like a beast when you're successfully executing the dance, 2016 will feel like a slow slog in comparison.

Bonus review, since I'm here. TDA is a total shakeup again. Combat is slower and more flexible, striking a middle ground between 2016 and Eternal. Many of the varied tools you needed to swap weapons for in Eternal are just shield abilities you always have here, so you can pick a favourite weapon and stick with it again. Should, actually, swapping around is slow and guns don't have huge speciality advantages. The game leans more into being a power fantasy, but the shield is very good, you don't have to earn it nearly as hard as you did in Eternal. For reference, I fairly easily beat TDA on Nightmare for my first playthrough, and failed to do so when returning to Eternal that same year, getting totally walled in a fairly early level. They did rebalance the campaign since I played TDA though, and it's supposed to be harder. Planning to check it out in a replay before playing this DLC.

All in all, I really love that each entry is bold enough to totally revisit the core design and do something fresh. Eternal is basically the perfect version of that vision, especially in the DLC. I might have loved more of that, but it there really wouldn't have been anything new to add. So TDA does its own thing and does it really well. Each entry is radically different, and they're all awesome (although I really can't go back to 2016 lol).

[–] Renacles@lemmy.world 1 points 1 week ago

Doom Eternal is fantastic. It really made me look at FPS games in a different light.

It grabs the solid but simple gameplay of DOOM 2016, and then develops it into a fast paced combat puzzle where every tool in your arsenal has a role to play and you are rewarded for cycling through them.

It definitely expects a lot more from the player, but if you are open to it, it's an amazing experience.

[–] Prox@lemmy.world 8 points 1 week ago (1 children)

Doom Guy does not look cool with his helmet off.

[–] RightHandOfIkaros@lemmy.world 2 points 6 days ago

Pretty sure we were able to see his face in the original game, no? Albeit as a HUD element, but still.

[–] synapse1278@lemmy.world 8 points 1 week ago (1 children)

Can't play DOOM the dark ages because of mandatory Ray tracing. My GPU is too old and I don't have 1M€ right now to get a new one.

[–] RightHandOfIkaros@lemmy.world 1 points 6 days ago (1 children)

Me, looking at my GTX 1080 Ti: Looks like you're still in business for one more year, old girl.

My GTX 1080 Ti looking back at me: I'm tired, boss.

[–] synapse1278@lemmy.world 1 points 6 days ago

I upgraded from Nvidia 1060 to Radeon 5700xt second hand when DOOM Eternal came out in 2020. I haven't dare to look at the GPU prices new or second hand since. DOOM the dark ages can wait at the end of my backlog. At the pace I'm going right now, I'll revisit it when I reach retirement age.

[–] dual_sport_dork@lemmy.world 4 points 1 week ago

Another sequel of something called "Revelations?" Doom has officially jumped the shark, hasn't it?

[–] DaddleDew@lemmy.world 1 points 1 week ago (2 children)

The more Bethesda milks the DOOM franchise, the more it looks like Skyrim

[–] kepix@lemmy.world 1 points 6 days ago

it looks like that cause quake game assets were used. which is a win win situation. the doom adhd kids get their constant weapon change autism, and quake fans dont have to suffer through another bad release.

[–] Poopfeast420@lemmy.zip 8 points 1 week ago (1 children)
[–] DaddleDew@lemmy.world 5 points 1 week ago* (last edited 1 week ago) (1 children)

It started as a sci-fi shooter. DoomMarine was just a human left behind to guard a ship with a pistol and ends up fighting the hordes of hell with an array of modern and sci-fi weapons. The only medieval elements you would see were when you were in the hell world. The back story was essentially he got assigned there as a punishment for punching an officer who was ordering him to shoot civilians. He was a human, representing humanity in a fight against evil.

Now with all the changes they made The Doom Slayer is a demigod being wielding medieval and fantasy weapons in an increasingly medieval-looking armor of alien origin with an insanely convoluted backstory of him being the twin brother of the devil or some BS I don't know I just stopped caring at that point. He is completely dehumanized. The whole game looks and feels more like a fantasy game in a medieval world of magic than a sci-fi shooter.

IMO the creators of the Brutal Doom mod/campaign came up with a far better expansion of the Doom universe that stayed much more true to the source material. I'd love to see a high budget game made in that universe.

[–] popcar2@piefed.ca 7 points 1 week ago (2 children)

The whole game looks and feels more like a fantasy game in a medieval world of magic than a sci-fi shooter.

Isn't that the point though? Doom The Dark Ages is a dark fantasy style Doom. You even get a flail and sword in this one. I liked the change of scenery as opposed to yet another set of sci-fi bases, it's the opposite of what I'd call "milking it" because the simpler option would be to do the same thing again.

[–] RightHandOfIkaros@lemmy.world 1 points 6 days ago

To be fair, Quake 1 was always the "fantasy game in a medieval world of magic" compared to DOOM, IMO. Then Quake II took it to full scifi. I considered DOOM to be a scifi shooter from the start, with intentional call backs to medieval era to denote a shift in location.

[–] DaddleDew@lemmy.world 4 points 1 week ago* (last edited 1 week ago) (1 children)

I'd argue that if you make a game with a style, story, time period and even what the protagonist is that have entirely departed from the original content, you're just slapping the original's name on it to boost sales.

If they ever made a Halo game where MasterChief removes his helmet to reveal that he was an orc all along and that he's now riding a literal giant warthog in battle wielding a stone axe, people would flip their lids over this. Especially since because of that the style and soul of the game people love is now dead unless they do a hard reset of the franchise. I think it's the same there, except that the transformation was made gradually since Doom 2016 that people didn't notice as much. It really looks like Bethesda preferred to do medieval fantasy games so they just turned the Doom franchise into it.

Don't get me wrong. I'm sure it perfectly capable of being a good game. But is it really a Doom game still?

[–] Kolanaki@pawb.social 3 points 1 week ago (1 children)

I'm probably in the minority here, but I much prefer the original Doom and Doom 2 to the Bethesda Doom games. Even 2016's departed a lot from the style while only retaining the themes and introducing theatrics. I've never really cared for "arena" shooters; I like the labyrinths.

[–] tigeruppercut@lemmy.zip 1 points 6 days ago

A lot of modern Doom community level design for the old doom games focuses around "arenas", although they feel a bit more free in general than the 2016 ones. I still really liked that game but tend to play the older versions. Maybe I the mapping communities for 2016 take off we'll see some interesting stuff pop up but I don't think it has the same enthusiastic community around it