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[–] 214 points 3 months ago (6 children)
  • [–] 144 points 3 months ago (22 children)

    I'm assuming Steam's shotgun is the Steam Machine price? Not shotgun-worthy at all. They'll make money regardless of how it does.

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  • [–] 69 points 3 months ago (8 children)

    The damn thing sold out immediately.

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  • [–] 14 points 3 months ago (7 children)

    No surprise there, there are plenty of people with expendable income that will want Valve's newest thing. But even their biggest success, the Steam Deck, only managed around 5 million sales at a reasonable price. The Steam Machine is doubly niche at that price.

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  • [–] 15 points 3 months ago* (1 child)

    While I agree there with the Machine being more niche and would probably not sell as much as a Deck, the deck also has availability issues. Can't sell more than exist 🤷‍♂️ (or well, I guess you could, but then you'd be an asshole lol).

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  • [–] 4 points 3 months ago (4 children)

    Why do you think it's more niche? It's a pc, priced reasonably for a pc this size at this time, while the deck is a handheld. Are you saying that PCs are more niche than handhelds nowadays?

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  • [–] 4 points 3 months ago (1 child)

    Eh, I'd argue the steam machine isn't a PC to most people that don't already own a PC. Most adverts I've seen of the steam machine promote it very console-like, just with steam and more games. Everyone who reads enough into it, and knows enough about PCs to feel comfortable with Linux, most likely already has a comparable or better PC at home.

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  • [–] 20 points 3 months ago (2 children)

    I mean it's closer to a pellet gun because afaik the Steam machine isn't subsidized by game sales unlike some consoles, still engineering and setting up manufacturing still probably cost a lot so it's probably still a gun just not a shotgun.

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  • [–] 14 points 3 months ago (1 child)

    I look at the Steam Machine being a proof of concept device leading to third party development.

    There is now a lot of interest in computer markers to make their own machine and Valve is more than happy if they do it at no cost to Valve.

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  • [–] 8 points 3 months ago

    And so will all the others, maybe except Ubisoft.

    I think this is about losing fans/customers, not necessarily losing money. Which is still a stretch with Steam. The Machine isn't the best product, but it's not harming anyone.

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    [–] 77 points 3 months ago (40 children)
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    [–] 49 points 3 months ago (37 children)
  • [–] 5 points 3 months ago

    Alright, fuckit, I’ll be Devils Advocate.

    Bellular News reported on some emails that came up in Discovery from a recent lawsuit. Many people have heard the story “They just don’t want devs to sell Steam keys below their price.” This was not that. There is E-mail evidence of Valve preventing Ubisoft from selling a version of Siege for $10 on their store, while the Steam price was $15; and there may be similar examples coming up.

    This is more important for indies than a shitty AAA store, but basically a dev should be allowed to run their own store and skip Valve’s fees if they are committed. Minecraft did it, for instance. Part of the issue is, while I’m pretty sure people can come up with counterexamples, Valve doesn’t seem perfectly consistent with any one policy.

    I still love Steam and I consider most “monopoly” claims to be Epic-paid astroturf. But I won’t default to defending them on all fronts when they also tacitly allow child gambling.

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