▲ 1 ▼ James Lambert - How I Built an Open-World Engine for the N64 (www.youtube.com) submitted 6 months ago by BlueMonday1984@awful.systems to c/notawfultech@awful.systems comment fedilink hide all child comments
▲ 9 ▼ How I Built an Open-World Engine for the N64 (www.youtube.com) submitted 6 months ago by rssbot@lemmy.bestiver.se [M, B] to c/lobsters@lemmy.bestiver.se comment fedilink hide all child comments Comments
▲ 91 ▼ How I Built an Open-World Engine for the N64 - James Lambert (www.youtube.com) submitted 6 months ago by BurgerBaron@piefed.social to c/retrogaming@lemmy.world 1 comment fedilink hide all child comments Description Copy Paste: I built a custom open-world engine for the N64. In this video, I break down how I achieved a seamless, massive world with zero loading screens on N64 hardware. You can download it here https://github.com/lambertjamesd/n64brew2025/releases Here is the team that helped me work on this. Pyroxene: https://x.com/pyrox3ne Caitlin G Cooke: https://cgcooke.itch.io/ terzdesign Kælin: https://betadynast.bandcamp.com/ I will be using these same techniques in my ongoing project. If you want to support this work and follow the development journey, you can find me on Patreon: patreon.com/JamesLambert