this post was submitted on 16 Jun 2025
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Following up on this comment since I haven't seen a thread about it: https://lemmy.blahaj.zone/comment/14639216

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[–] BroBot9000@lemmy.world 14 points 4 days ago

From a gameplay perspective GTA has been mid for ages.

[–] morbidcactus@lemmy.ca 3 points 3 days ago (1 children)

From the 360 Era — Too Human
The control scheme is bizarre at first (right stick is melee) but it works once you're used to it. It's Sci-Fi Norse mythology, I recall it having a pretty solid art style. I picked it up used from either Blockbuster or EB because I wanted to see just how bad it was, ended up enjoying it far more than I expected, I'll give it a "Yeah, it's ok", disc images are readily available if you want to emulate it, can find a physical copy cheap online too if that's your thing.

This is the game that ended up taking down its studio (Silicon Knights, they developed Eternal Darkness: Sanity's Requiem and Blood Omen: Legacy of Kain, they tried to sue Epic, who countersued and won, probably added to my initial interested tbh.

[–] ICastFist@programming.dev 3 points 3 days ago

It's interesting that Too Human began development as a PSX game, back in the late 90s. Quite a bit of development hell to go through

[–] Sonotsugipaa@lemmy.dbzer0.com 14 points 4 days ago (2 children)

I think Halo Infinite qualifies, I played the multiplayer waaay back when it released so things may have drastically changed (haven't heard of it being the case);
it didn't / doesn't do anything that no other game does, nor did / does it do anything particularly well nor better than its competitors (including every Halo from Bungie).

I did watch a walkthrough of the campaign, and it doesn't look particularly engaging either.

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[–] umbraroze@slrpnk.net 7 points 4 days ago* (last edited 4 days ago) (1 children)

Every Halloween, I play this Xbox 360 (I think it's also on PC now) game called Bullet Witch.

Basically a third-person shooter with postapocalyptic supernatural horror theme. You play as a witch who shoots zombies and weird creatures with a magic machine gun broom thing. Also you get spells. Some are bloody awesome.

This game is peak Xbox 360 to the core. The distinct memorable thing about it is that I can actually list good and bad things about it. Level design varies between meh and decent. Some of the particular setpieces are pretty awesome though. (You get to fight at an airport, and you get to do a boss fight at the top of the plane mid-flight!) Spells are fun. The mega-spells are hella fun. (Just call up lightning and watch stuff explode.) Shooting is kinda jank but it works. Jank is explained by lore. (Why is friendly fire not a thing? Well, you see, this is a magic machine gun broom thing, so bullets dodge the civilians and allies by ~*~magic~*~.) Enemy designs are nothing to write home about at first glance, but are actually kinda memorable. (You first meet up the zombies and hey, they're talking zombies. With military helmets and guns. Like, what? You don't see this every day.) There are some things that seem just not very well designed, like there's these gigantic enemies that serve as minibosses and they're a lot less scary when you note the AI is probably bugged and they often just decide to stand at place for a while and eat a lot of bullets.

I got this thing in the bargain bin. It's a zombie shooty game that's perfect for Halloween so that's what I use it for. That's all it does. That's all I could ask it for. And it's fine at it.

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[–] Shawdow194@fedia.io 9 points 4 days ago (5 children)

Square Enix games (FInal Fantasy, Neir Automata, Sleeping Dogs. Tomb Raiders)

They are all... good - certainly not bad games But nothing makes them... great

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[–] chameleon@fedia.io 8 points 4 days ago

Dual nominations for Paper Mario: Sticker Star & Paper Mario: Color Splash. The only thing I really remember about them is that I played them and they left me without any feelings about them whatsoever.

[–] Quazatron@lemmy.world 10 points 4 days ago (4 children)

The Halo series.

I like shooters, so I got the full bundle and I tried hard to like it.

None of the games gave me a lasting impression. The plot didn't stick with me, the enemies were weird, the guns felt weak and flimsy, the rooms kept repeating in some sections and it got very boring. There were some fun bits with the vehicles, etc., but overall the experience was... pretty much average.

I was expecting something like the Half-Life series, but this wasn't it.

[–] SirSamuel@lemmy.world 8 points 4 days ago

Halo was best when it was Halo:CE played 4v4 on two linked systems, with the teams on two screens in an undersized dorm room in 2002. Alternatively, two people playing through the entire game in co-op mode and finishing at 3 in the morning.

Everything since then has been mid at best

[–] LettyWhiterock@lemmy.world 1 points 2 days ago

I kinda agree. It was fun playing with my SO but they're pretty boring on their own. The multiplayer is fun, but the actual story mode just kinda exists.

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[–] Krudler@lemmy.world 1 points 2 days ago (1 children)

2 that make fans go bananas.

Torchlight 2; Grim Dawn

Right in the middle of the middle part of the middle part of the middle pack.

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[–] klobuerschtler@lemm.ee 6 points 4 days ago

Elex 1 and Elex 2

[–] Coelacanth@feddit.nu 7 points 4 days ago (1 children)

I said any Call of Duty from the past decade as answer to the original comment, and I still think that is a solid candidate. However, another game I played recently that qualifies I think is Sleeping Dogs. Perfectly cromulent 7/10 GTA clone but ultimately not pulling up any trees.

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[–] danhab99@programming.dev 4 points 4 days ago

Team Fortress 2:

I'd say its gameplay is more "robust" than special. Like you can have any and every kind of fight in TF2 but none of it is more special than an FPS that specializes in any game mode.

[–] tuckerm@feddit.online 7 points 4 days ago (7 children)

Unreal 2, at launch, was the most absolutely 7/10 game I've ever played. Just a very generic singleplayer FPS, and not the sequel to Unreal that everyone was hoping for.

I say "at launch," though, because almost a year after the game's release, they added multiplayer, and that is still my favorite multiplayer game.

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[–] Pogogunner@sopuli.xyz 7 points 4 days ago (1 children)

Just Cause 3

Movement was more annoying than Just Cause 2

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[–] poolhelmetinstrument@lemmy.world 4 points 4 days ago* (last edited 4 days ago)

Warhammer 40,000: Space Marine.

[–] Flamekebab@piefed.social 5 points 4 days ago

Godus.

I know lots of people hate it but taken in isolation it's okay. I found its aesthetics charming and its pace generally pretty chill. It wasn't good but it wasn't terrible. Low medium perhaps but I have comfortable memories of listening to an audiobook whilst playing it.

[–] bjoern_tantau@swg-empire.de 6 points 4 days ago (2 children)

Neverwinter Nights

The multiplayer is supposedly incredible. But I remember being extremely whelmed by the main game.

But it's hard to remember the mid games. Because it is very likely that they didn't leave any lasting impression.

And especially if previous titles in a series or from a studio were great a mid game would feel disappointingly bad. Although compared to other games they might actually still be considered great.

[–] umbraroze@slrpnk.net 5 points 4 days ago

Neverwinter Nights is the best PC game I've played, all thanks to the custom content the players made.

Bioware made the toolset and modding support a big part of the prerelease interviews and live demos. The message to the tabletop RPG crowd was "hey, you can finally build and run your D&D modules as a real DM-led multiplayer group experience online". Probably the only problem with that marketing was that making modules from scratch was still an involved process and making usually needed scripting skill, so maybe the TTRPG crowd didn't end up as enthusiastic as they could. But people still ended up making boatloads of great singleplayer and multiplayer-capable adventure modules! And the multiplayer persistent worlds were essentially like MMOs but in small scale.

I think the built-in campaign was more of a hindrance in retrospect, because if you hadn't heard this, you probably expected another game like Baldur's Gate 1/2. A lot of people went in thinking that the official NWN campaign was the main offering. The campaign was incredibly mediocre by Bioware standards because Wizards of the Coast was incredibly needy. They wanted high level of control, and essentially only approved a committee-built pile-of-meh plot, leaving Bioware to build something around that.

This, by the way, led to Bioware swearing they'd not work with needy licensors anymore and ended up designing Dragon Age instead.

(And if anyone is saying "wait, didn't this just happen again with Baldur's Gate 3?" Yes. Yes it did. WotC is basically impossible to work with.)

[–] Droechai@lemm.ee 6 points 4 days ago (1 children)

The original single player is so bad I'm certain it was just cobbled together as a demo of the engine and for inspiration for user content. Then the team had time to develope proper story with the expansions

[–] umbraroze@slrpnk.net 4 points 4 days ago

Wizards of the Coast spent lots of time in meetings with Bioware to make sure every damn detail of D&D 3e was implemented according to the book. And even longer time micromanaging the campaign design. A lot of the scenarios are essentially repeats of the others - "do these four smaller thingies and then go kick the main baddie" - because getting that approved by WotC was easier.

Why are there so few D&D games these days? Why do video game dev houses want to make their own RPG systems instead? Well, they don't want the headache of dealing with WotC.

[–] Shardikprime@lemmy.world 1 points 3 days ago

avowed and ACS were actually less than mid

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