I wrote a blog post on the current trend of game decompilations using AI and where we're going with this. It's all very promising but oh boy are the implications scary.

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[–] 1 point 1 hour ago

I still spend a decent chunk of time on Reddit, but I've been pushed out of a lot of specific retro game communities by both the massive influx of AI-decomps and the immediate hostility if you voice your opinions against it. One walked back its "no generative AI" rule entirely last week. It's a bit depressing.

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  • [–] 1 point 2 hours ago

    Or everything moves to cloud and no local software anynore

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  • [–] 13 points 2 days ago (3 children)

    So far it's not doing it on its own... someone is telling AI to do it. We shouldn't take the people and operators out of AI usage.

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  • [–] 12 points 1 day ago (2 children)

    No, actually it's rogue agents at OpenAI that were given an impossible task. They hacked their way out confinement and immediately started decompiling games.

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  • [–] 9 points 1 day ago (4 children)

    In my view, AI is going to lead one of two things: A. All software becomes free, and closed source software becomes obsolete and no one will pay for it. B. Governments going full authoritarians to make sure their friends the corporations don't lose business, and my option A doesn't happen.

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  • [–] 9 points 1 day ago (2 children)

    I've been alive long enough to know that it's always definitely option 2.

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  • [–] 5 points 1 day ago (3 children)

    AI rendering emulators obsolete was not on my list of stuff that would be disrupted

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  • [–] 5 points 1 day ago (2 children)

    I think it depends on what you're emulating. If you're amulating games that run on a purpose-built hardware like NES, rolling the runtime into each game so you could run mario.exe instead of loading throgh an emulator would mean duplicating a lot of the emulator code into every game.exe. In a sense, the emulator is already the reverse engineering job an agent would do anyway.

    If you're emulating a more general purpose machine, like an Xbox, PS3, etc. which essentially are computers in a fancy box, then that wouldn't duplicate much into each game.exe and should lift performance too.

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  • [–] 2 points 1 day ago (1 child)

    I'm not an expert on this issue, but it really depends on how these rebuilds are made. If they are recreating the code and just adding a "emulation" layer then yes they will have an overheard in each game. But if the game is rebuild for the new hardware from the ground up, then there is no overhead at all in the same sense that a arcade to snes port didn't have an overhead

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  • [–] 1 point 1 day ago

    Yeah, if they are recreating the exact code by compiling comparing to the original binary blob, they are getting quite a close to truth source code that can be complied for other systems without any burden of emulation mixed in there.

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  • [–] 2 points 1 day ago

    Any AI I've asked to do this is completely dumb. I know more than it, and Im an amateur "hacker".

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  • [–] -1 points 1 day ago (1 child)

    I don't think it's scary at all, but you do you.

    DRM free games exist and yet people still buy games. And even if a decompilation works and works well, it's just the code, not the creative assets that would still be protected under law.

    I enjoy doing reverse engineering from time to time, and at least for now being scared about this is like being scared of what people can do thanks to ghidra.

    Dzuma is an interesting security minded fella on YouTube that has a balanced leaning positive view on what's real and what's hype. https://youtube.com/watch?v=DNS-4Wl7dY4

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