tell microsoft to eat itself its time hopefully microsoft turns from a 5b company to 0 dollars in time.
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as a paperspace user i read the first part as 'oh nice' ... then i kept reading. i'll keep paying 0.76USD/hr. i don't have time to justify paying for a gaming pc... especially now. so paperspace has been great when i want to play a high end game. my library, mods. but yeah... m$ hell bent on destroying their company for copilot.
game streaming. Can no one read?
Whatever. I would never allow an Xbox in my house. When they came out it was obviously just another shit product from a shit company. Hard pass.
The upside is hopefully it will just continue to alienate their market.
Once again, I pray for the time when China floods the market with GPUs, RAM, and storage to the point where all these technocapitalists get fucked.
Fuck renting shit.
If they did that, the technocapitalists would just make Chinese hardware illegal.
Exactly. And they will use the excuse that the chinese hardware might spy on us, all while the hardware they allow us to buy is doing that openly.
If Americans cannot get their treats and the bread and Circus stops, then they will resort to other means of expressing dissent.
The USA is highly individualistic and materialistic. If they can't get their treats, then stochastic crime will take place (not that I'm against that, fuck capital).
I totally agree, which is another reason we should not expect China to save us. Their ideal world is one where Americans finally take power from the capitalist class.
This has been a successful business model for mmos for decades. This is not new.
And we've come full circle back to arcades. Just with extra(fewer?) steps now.
Back in my day it was called an arcade video game.
Except you didn't have to buy your own arcade machine before you started shoveling quarters into it.
Yeah, back in my day the games came on a cassette tape. Sometimes the tapes got tangled up or broke, but when you bought it, you owned it.
Oh, and you'd get those magazines with pages of code for a game - you'd spend a day typing it in and never be able to figure out the tiny error you'd made.
Actually, games are so much better these days. It's just unfortunate that capitalism.
The consumer will gobble this up like hot bread and then ask "but why things bad? Must be immigrants"
Shitty behaviour by a shitty species
Man, I feel like peak gaming was the xbox 360.
I think steam deck 2 as and when it comes out will be a golden age. I think it stands a chance to completely consolidate the market.
It's funny. Because pretty soon individual "Game Designers" will for the first time be able to create highly complex games using generative AI in very little time. Any game. Even games with a scole like GTA 6 could be generated. And as long as the game describes and edits enough, they will also be an individual creation. Triple AAA video games with a side of slop will become incredibly cheap to make. Much will be total garbage, but we'll see some really cool new ideas that would never have been made before.
This enshittification we're seeing now will only drive this process faster. Even games piracy is going to die lol.
You see a game but don't like some aspect of it? Download someone else's game design document for it and tweak it a bit and generate your own version of that game.
This isn't going to happen because no one person can do all that planning. AI will help but it will require a team of people to plan appropriately. Code is only as malleable as you design it.
At the scale of "write the code to consider everything" the code base becomes impractical, and the context required to manage that many systems is also impractical.
Well true it's not gonna happen "very" soon. You'll basically need source code for games that generalize this stuff, game engine code bases that can encompass various game styles. And presumably a lot of "data worker" work which translate existing games into design doc so it can be used for training.
But most AAA games share very similar gameplay elements just with different art and music and characters and story, one or two new features. Much of the code base is like "player / camera controller" and then a lot of items and weapons and levels and encounters.
So you don't need to manage an entire colossal code base. But if you imagine just a selection of very strict genres, like first person shooter or realtime strategy game, this provides a rather restricted code base where most is art generation and that is definitely possible. Even MMORPGs like WoW.
You might still need or want e.g. a concept artist that designs characters or supervises art styles. But it's going to be possible for hobbyists to do the work of multi million dollar studios. With a little side of slop of course lol. No doubt "handmade" games still are potentially better but due to budget constraints have not often been and in this future scenario just won't be commercially viable. It's going to be patreon funded game designer crews. And bye bye fucking corporate games industry.


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