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[–] 6 points 5 hours ago (5 children)

I remain baffled at how few studios sell their games directly on their own site.

The practical barriers are virtually nonexistent, so I’m assuming there’s some form of capitalist fuckery going on behind the scenes that makes it financially unviable?

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  • [–] 3 points 4 hours ago* (4 children)

    there’s some form of capitalist fuckery going on behind the scenes that makes it financially unviable?

    Uhh. It’s that Steam is an effective monopoly?

    They hold all the attention, all the recommendations, so if you aren’t on Steam you are practically invisible.

    There are a few major games that only self publish. Starsector is one, of the top of my head. Hence it is practically invisible to most.

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  • [–] 5 points 4 hours ago (3 children)

    Ok but publishing yourself doesn’t block you from also listing on Steam, or does it?

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  • [–] 0 points 3 hours ago* (last edited 3 hours ago) (2 children)

    It determines the price. If you “self-publish” on a web shop or something with DRM free downloads, you have to price it the same as on Steam, otherwise Steam may delist you. So devs can’t get around the 30% fee by offering a discount on their store.

    And… practically, if the storefronts are the same price, most will just buy on Steam.

    There can be other complications related to scammers, but that’s not Valve’s fault. Supporting both also takes more dev effort.

    Rimworld took this route, at least for some time. It started only self published via the Ludeon Store yet ended up mostly on Steam because that’s where all the attention and mods went. I have the game bought both places, oddly enough.

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  • [–] 3 points 3 hours ago* (1 child)

    Common misconception. You only have to price-match when selling Steam keys on another platform. If you sell a non-Steam copy of the game, you can price it however you want

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  • [–] 1 point 2 hours ago

    also it didn't particularly make sense on its own terms. Even if I am committed to pricing the same as on Steam, I still get to keep that extra 30% on the sales that I do make.

    And it's not as though the sum total of marketing you do for a game is stick it up on Steam and wait for the recommendations to pour in. But still most game promos and ads I see include a Steam link rather than one to the studio's store.

    There's over 100,000 games on Steam now, so the notion that you're relying them to market your game for you is highly suspect.

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  • [–] 4 points 4 hours ago* (last edited 4 hours ago) (3 children)

    Do people here, on Lemmy of all places, still not worry about Valve being a monopoly?

    It worries me, deeply. Especially with how the community already makes up excuses for them doing anticompetitive things.

    There is only one way that ends.

    I can’t think of a single example of a “happy sustainable monopoly” in history, but at best they must be vanishingly rare.

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  • [–] 6 points 4 hours ago (2 children)

    As far as I'm aware only gog really "competes" with them the other platforms are worse by a lot.

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  • [–] 1 point 4 hours ago* (1 child)

    …This is exactly what I am talking about.

    Why do people pivot to whataboutisms?

    Valve is an effective monopoly. There is no talking around that.

    They have made many straight-up anticompetitive moves, to cement that. The biggest example in my mind is the “other storefront pricing policy,” but there have been several over the years.

    What other companies are doing is irrelevant to that point, unfortunately, as they don’t have enough market share to compete. It does not excuse Valve or make the situation any less worrying to me.

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  • [–] 4 points 1 hour ago

    Valve is only a monopoly because they are the best. If another storefront showed up and covered the gaps in what valve offers then they'd be able to carve out a niche for themselves like gog with drm free downloads. You can't get that on steam. The others such as epic only seem to be able to come up with anti competitive bullshit that only harms the consumer. All these fucking companies these days seem to have forgotten that they exist to serve us. Steam at least still has a great deal of momentum in that direction. They do far more for us than any of the other options IMO. It's not even close.

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  • [–] 20 points 12 hours ago (1 child)
  • [–] 7 points 10 hours ago

    santa, gaben has been good this year, give him another boat

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  • [–] 51 points 20 hours ago

    100% hard agree. Not launching an IPO is the single best thing Gaben has ever done. Letting in corporate executives would utterly destroy Valve and run them into the ground to fund their golden parachutes. It's happened time and again. Professional "executives" do not run companies for the benefit of the customer they run them into the ground to make themselves richer. Kudos to Gaben for being intelligent enough to recognize this and keep Valve private.

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  • [–] 34 points 21 hours ago (3 children)

    Well that's because pretty much all of the competition are terrible.

    There hasn't really been much innovation in digital market space since the concept arose. Valve started it and a few other companies over the years of tried, including Microsoft and all have failed.

    I think valve succeeded because they weren't trying to make a digital market place, it started out as just a distribution platform so not every decision was about how to make the most money out of the customer. You make the money on the games, not the platform and then you build up from there.

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  • [–] 22 points 20 hours ago (1 child)

    Yeah really is down to the only platform that isn't repeatedly shooting itself in the foot is GoG and their no DRM policy has a lot of major publishers saying no deal.

    In all other cases it's less what Valve does right, and more what everyone around them is doing wrong.

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  • [–] 11 points 20 hours ago

    Gabe's strategy is public information at this point. He's gone on record several times with the information.

    The focus is on what gamers want first. Reduce barriers to entry. Simplify the process. That naturally attracts customers and the money making happens as a result.

    Every single other company has this reversed.

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  • [–] 13 points 21 hours ago (2 children)

    Probably not. Even MS couldn't do it and they owned the platform. Now Valve push Linux. No other store really runs on that, and certainly not in a way that lets you run games written for Windows.

    Epic are closest to being a competitor, and they're still just a free games platform that will only run until the Fortnite money stops coming in.

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  • [–] 2 points 4 hours ago*

    One of my favorite quotes about Epic (it may have been Tim Sweeney) was something like "people would rather pay for a game on Steam than get it for free on the Epic Store" and it's true. Hell even games I've got for free on Epic I've still purchased (probably on sale) on Steam.

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  • [–] 2 points 15 hours ago

    Epic are closest to being a competitor, and they’re still just a free games platform that will only run until the Fortnite money stops coming in.

    Appreciate the reminder to play the games I need to on that platform

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  • [–] 26 points 1 day ago*

    Have they tried making a better product?

    Or scratch that. Have they tried making a product that is as good?

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  • [–] 31 points 1 day ago (5 children)

    Valves secret is that selling digital games is profitable 100% of the time, so they never needed to enshittify.

    A lot of services are straight up unprofitable and need to go to extreme lengths of ruining the experience just to make a single positive dollar. Those lengths are also often poorly thought out or actively destructive to the platform. Valve just sells games with essentially 0 overhead past servers (insanely expensive, btw, but you know what i mean)

    Turns out that the best business plan is a profitable one out of the gate with people who care about their work instead of vampires that bleed your customers dry

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