Now this has been rather disproved, do we think we could retract the post? It's probably done harm already but we can at least acknowledge it's no longer accurate.
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Planning on not buying it, that being said I was likely never going to even if this controversy didn't happen. I'm apparently part of 3% of Subnautica players on steam who really didn't care for the game. Gave it a decent chance (7 hours playtime) and talked with several people who adore the game but found many aspects of the game to be overrated, poorly designed, or frustrating. Just about the only thing I can remember honestly enjoying about the game was the aesthetic, which even then was held back by some sometimes downright bad graphics.
Subnautica is one of those games that's incredible hard to recreate. Once they started trying to explain every little thing about the aliens I completely lost interest. You may be able to bottle lightning, but you certainly can't do it twice.
Honestly, I do not plan to buy it after Below Zero. Now that they did all the evil stuff I guess my decision is well justified.
Just gonna copy paste my comment on a related post...
Similar shit happened when they were PUBG Corporation. Fuck these lying assholes. Player Unknown was a smart, capable dude, and they exiled him to a remote office because he got pissed at the CEO for over-monetizing things in a way that cost them players.
When they released the battle pass while the game was retail, all of the non-Korean employees nearly revolted. It wasn't smart, and it was a money grab on the players. When the team lead of market research told the product manager that the feature was a bad idea and would lose them all their Western players, the product manager got him demoted and moved to another team.
When the numbers didn't look good, the data analysts were freaking out because they couldn't deliver bad news up the chain of command, even if it was accurate.
When they acquired Mad Glory, they promised that the dev team would still be contracted to other game companies to build APIs and tools for them, keeping the game industry tooling ecosystem healthy (think op.gg). When PUBG Corporation acquired them, the company canceled their contract with Bethesda for the API they were in the middle of building and forbade them from working with other companies.
Fuck Bluehole. Fuck PUBG Corporation. Fuck Krafton. Fuck game studios in Korea. Don't play Korean games. Kpop and cosmetics and whatever are chill. Don't play Korean games. Korean game companies are fucking cancer.
Don't buy Subnautica 2. The Subnautica franchise died when Krafton became the publisher.
Friendly reminder that Korea invented and perfected micro-transactions. MapleStory has done more damage to both worldwide gaming and Korean game devs than anything else could ever hope to.
Which is very sad because MapleStory was such a great game, at one time. I still play it (private servers) often, 20 years later. The game had such creative passion in it before Nexon took over and monetized the shit out of it.
Kpop is extremely exploitative to the artists, much worse than game development.
We're talking physical and sexual abuse levels here.
Not chill at all.
Probably would not add kpop to the list of chill. That industry is rife with abuse like slave contracts.
Well, you can't deny that whatever are still chill, at least. That's not nothing.
jokes on them, i already pirate their games ☕
Well this just wrecked my evening.
But this is an ongoing, recurring story. Thief 2014 was a mockery of the original titles.
Natural Selection and then Natural Selection 2 - no games or communities like it. Before there time both of them and very much under appreciated. Felt like NS2 never really found it's rhythm but Unknown World kept it going longer than most games.
Let me preface by saying NS/NS2 are my all-time favorite games
NS2 had a terrible launch.* It was unstable, terrible performance, limited to no tutorials, and no match matching system. The game has an intense learning curve, and players who had thousands of hours from NS1 / Early Access. It's also a game where cooperative play was imperative, so the matches really stink for everyone when teams are unbalanced / one guy curbstomps the other team.
It did eventually address those things, but much of it came too late. I so desperately want NS3 to bring it new life... but that doesn't ever seem to be coming. I want more games where I get to be the alien/creature/monster!
My desperation hit an all-time high when I started making a game in Godot... ;-;
*To be fair, they also needed to launch ASAP because they needed the money to stay afoat
The original NS was so fucking good, man. I lived in that game for several years. The competitive scene was awesome.
Was that the half-life mod that mixed RTS and FPS?
Pop it in your calendars? Maybe I'm using calendars wrong, but mine aren't filled with things I should avoid doing. But, I'm willing to learn. What date should I put "Don't Buy Subnautica 2" on?
Yup, that title was pure brain fuck.
I feel like I learn more about what I shouldn't play then what games I should play when I am on here.
Why can't the OG devs just opensource the code out of spite. Would be a big middle-finger
Would you wanna get sued for hundreds of millions of dollars in damages and lose?
Of course not, but let's say one of the devs leaked it onto the internet😉
there's many ways to identify where something like that came from.
data forensics is a removed like that.
I remember Flayra from Natural Selection, a half-life mod twenty years ago. I remember him making appeals for investors/donations to keep Unknown Worlds afloat (or maybe just launch it as a company. I recall a video he posted where he showed us his tiny apartment and the milk in his fridge.)
Then Subnautica came out years later and I thought 'Well I'll be damned.'