this post was submitted on 21 Jul 2025
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As the title suggests, over the last couple of days there's been an influx of doomer comments over the SKG petition. While it's fine to disagree, I'm finding it suspicious that there weren't comments like this posted a week or 2 ago

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[–] Rakonat@lemmy.world 31 points 8 hours ago (1 children)

There's always been criticism but until now it's been low level insiders and nobodies like pirate software. And the reasons the publishers and big names that would be affected did SKGs didn't say or do anything until now because they didn't want to give it any oxygen. They were smart enough to ignore it because they knew if they said anything it'd rile up a shift storm. Which is exactly what Pirate Software did so he's probably got a lot of people on both sides pissed at him for being too narcissistic to shut up and let the movement die.

Now that it has enough signatures to be taken seriously you're going to see the fire hoses open up and a lot of misinformation spread about how the movement would make the gaming industry unviable for the current model. Now is the point where if you are an EU citizen that you write and call your representatives who would consider this issue and help write the law if it did pass on how important it would be to you personally to not allow game companies to revoke your ability to utilize a game you paid for.

[–] Genius@lemmy.zip 1 points 7 hours ago (2 children)

pissed at him for being too narcissistic to shut up and let the movement die.

You've got a typo there. What you meant to write was "pissed at him for struggling with managing the symptoms from his narcissistic personality disorder diagnosis too much to shut up and let the movement die."

[–] ChairmanMeow@programming.dev 2 points 4 hours ago (1 children)

Does he actually have a diagnosis or are you making that up or assuming things?

[–] Genius@lemmy.zip 2 points 2 hours ago

He probably doesn't, and Rakonat shouldn't have assumed

[–] el_abuelo@programming.dev 4 points 6 hours ago (1 children)

Excuse the ignorance, what's the difference?

[–] Genius@lemmy.zip -1 points 4 hours ago (1 children)

Putting the focus on the personal struggle of managing the symptoms is more empathetic, and using the full name of the diagnosis instead of contracted nouns helps avoid using slurs and/or dehumanising the patent.

[–] prole@lemmy.blahaj.zone 2 points 48 minutes ago (1 children)

Narcissists are literally destroying our planet and our way of life, but let's make sure we don't offend anyone when we mention them.

[–] Genius@lemmy.zip 1 points 5 minutes ago

Your comment has a typo. You meant to write "human beings who developed narcissistic personality disorder due to childhood trauma and now struggle with identity and empathy to the detriment of their own wellbeing as described in the DSM 5 are literally destroying our planet and our way of life"

[–] abbotsbury@lemmy.world 8 points 9 hours ago (3 children)

No, there was definitely some criticism before. Prior to this month, it wouldn't be unusual to hear people complain about how it would destroy the live service market and was therefore Bad Actually for games and game preservation

The topic getting much more mainstream just brought all those people with.

[–] Zwrt@lemmy.sdf.org 11 points 6 hours ago (1 children)

The implication that “games as a service” is somehow a positive for game preservation is its own kind of illiteracy.

[–] abbotsbury@lemmy.world 4 points 5 hours ago (1 children)

It makes sense if you are completely consumer-brained and only see it as "companies will make less (live service) games if they are forced to support them/let them be community supported"

[–] pugnaciousfarter@literature.cafe 3 points 5 hours ago (1 children)

Isn't that a win win tho? Less live service games?

The industry is already horrible to work in.

[–] abbotsbury@lemmy.world 3 points 5 hours ago (1 children)

No, remember, it only makes sense if you are consumer-brained

Less live service games = less consooming. Some people literally don't care about things that are in their best interest, they will happily pay $120 for a game that has pay2win microtransactions and requires a monthly subscription and will also shutdown after 18 months, as long as there is a new one to buy after it.

Well with the support that's come from mainstream gaming influencers, I hope the opinion has swayed in the opposite direction.

[–] mojofrododojo@lemmy.world 4 points 5 hours ago

so far the only legit critique I've seen is the uncertainty of what this will mean to indie devs - will they be forced to sign with publishers who can assist with compliance etc., what will compliance actually look like to small shops, etc.

I will say this: the vast majority of game devs feel the same way and want to be able to play the games we paid for as well. there's just a bit of fear of the unknown for small devs.

[–] rumba@lemmy.zip 4 points 7 hours ago

There are a handful of concerns from insiders are that somewhat valid, more or less things to be careful about when trying to sort out how to make this fair and reasonable to both sides.

You can ponder how long from shutdown of an online server until the companies IP is no longer worth anything because they have to give up keys to playing it without subs. Same goes for anti-piracy. If A goes under and is bought up by B, how long is that timer before the assets aren't worth anything anymore.

But all those concepts get thrown the hell out the window when CEOS stick their fingers in their ears and start stamping their feet and shouting "nothing is written in stone" "at some point the service may be discontinued" "Nothing is eternal" when in fact all those problems can be solved. Fucking tone-deaf asshats. Costs you money, sorry nothing is eternal. Costs them money, ohhh noooo can't do that it might cost money.

When you launch a title with online requirements, you have to escrow or insure the servers for X months and escrow code. When you sell or fold, you then have X months to work out a new buyer or maintainer. At the end of X months. you either keep the game online through other means (sales) or provide server binaries, serverless binaries, or details/code to keep the game running indefinitely.

[–] sp3ctr4l@lemmy.dbzer0.com 6 points 10 hours ago* (last edited 8 hours ago)

Maybe not specifically this comm, but I had been sporadically arguing with people on various places on lemmy about SKG before Ross even dropped his 'SKG is probably dead' video that (re)ignited this whole thing.

A whole, whole lot of people I talked to basically had the same talking points Thor initially did, a lot of them were dedicated to various facts that were simply wrong, rhetoric that was either bipolar/hypocritical, or just ultimately nihlist (nothing can be done).

I was actually very relieved, initially, when Ross made above mentioned video, simply so I would no longer have to keep explaining all the various intricacies... Ross had addresed all this stuff before, but you'd have to watch about 2 or 3 hours of videos to truly get it, in all its detail.

The 'SKG is probably dead' video did a good job of doing both a broad overview, as well as going into detail with the more common, in-depth misunderstandings... which were pretty much all popularized by Thor.

[–] Kolanaki@pawb.social 25 points 14 hours ago* (last edited 14 hours ago) (1 children)

There was criticism about it every time it's been brought up. But it's only been like 5 or 6 people just parroting what some AAA studio's CEO (or the son of the ultimate WoW neckbeard) said about it.

[–] slaneesh_is_right@lemmy.org 18 points 13 hours ago (1 children)

Yeah bit he worked at blizzard, so he knows way more about assaulting co workers than you. Wait what are we talking about?

[–] rozodru@lemmy.world 1 points 54 minutes ago

he also used to work for the US Government hacking nuclear sites.

[–] alessandro@lemmy.ca 47 points 23 hours ago (5 children)

One year ago, right at the beginning of the petition, PirateSoftware came out misreading the initiative by suggesting the idea the petition was about forcing indie developer to host their server, at their expense, forever and other stupid idea on this line. A fabricated these narrative to act as the typical popular youtubers that say endlessly: "this is st0pid, they are st0pid". The fabricated narrative confused other popular YouTubers with mixed feelings; and there was very little support. This assured PirateSoftware the first place on the youtube rankings when you search for "stop killing games", plus had lot of kids brainwashed into thinking " this is st0pid". This kind of criticism never went away completely, the were partially silenced by the very recent roaring as people understood correctly what it was actually about. As SKG keep hitting its milestone the angered roar did lowered, so now you can ear again the "this is st0pid" team

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[–] ZeroHora@lemmy.ml 19 points 23 hours ago

Another bot paranoia...

Not every people that disagree with the norm is a bot. The petition got more popular recently, even some news outlet that has nothing to do with games started talking about it in my country in the last week, so has a high chance of a bunch of people that didn't read much about started to comment with their "protect the billionaires" reaction.

[–] douglasg14b@lemmy.world 59 points 1 day ago (1 children)

Welcome to the age of bots.

Enjoy your perpetual unavoidable and even undetectable bias and opinion influencing astroturfing.

Paid for by whoever doesn't want the things that you want, to influence the people around you to bite at each other's throats and work against their own interests.

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