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[–] 82 points 9 months ago (11 children)

You can always tell the people with no artistic talent because they don't understand how AI is different than digital art software like PhotoShop. And they seem to think that artists should just accept having their life's work stolen and vomited up as slop.

Fuck anyone who thinks like this. They think they are entitled to my creativity without doing any of the work. 

"Everyone is doing it." The absolute degeneration of morality in this era is mind boggling. Have no morals, seek only profit. The fact that so many people cannot take a stand for integrity because of perceived pragmatism is sickening. 

I hope anyone that thinks like this gets the AI slop filled hell they deserve. And I hope their careers are the next to be axed and replaced by the plagiarism machines.

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    [–] 55 points 9 months ago

    "When AI first came out in 2022, we'd already started on the game. It was just a new tool, we tried it, and we didn't like it at all. It felt wrong."

    I'm willing to give them the benefit of the doubt on this one. I'm pretty hardcore anti-AI these days, but when it was just hitting the masses and it was the shiny new toy, I was ignorant about the specifics and tried it out here and there. So this specifically resonates with me.

    Broche then drew a line in the sand. He mused that it would be hard to predict how AI might be used in the gaming industry in the future, and declared, "But everything will be made by humans, by us."

    I hope they stick to their word on this, but only time will tell in that regard.

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  • [–] 21 points 9 months ago (1 child)
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    [–] 7 points 9 months ago

    I really hope their next game smashes it too after this statement. Has potential to pave the way for the rest of the industry.

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  • [–] 5 points 9 months ago (4 children)

    If there was an AI that licensed every bit of art/code/etc that it trained on, then I think I would be fine if they used it. BUT, I’d never think their final product was ever a more than just a madlibs of other people’s work, cobbled together for cheap commercial consumption. My time is worth something, and I’m not spending a minute of it on AI generated crap when I could be spending it on the product of a true author, artist, coder, craftsman. They deserve my dollar, not the AI company and their ai-using middle man who produced shit with it.

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    [–] 4 points 9 months ago* (last edited 9 months ago)

    I'm not surprised they ultimately felt like GenAI isn't useful to what they're trying to do. Game dev has known about this type of generation for a while now (see https://en.wikipedia.org/wiki/Model_synthesis and the sources linked at the bottom) and it takes a lot of human effort to curate both the training data and the model weights to end up with anything that feels new and meaningful.

    If I shuffle a deck of 52 cards, there is a high chance of obtaining a deck order that has never occurred before in human history. Big whoop. GenAI is closer to sexy dice anyways - the "intelligent work" was making sure the dice faces always make sense when put together and you don't end up rolling "blow suck" or "lips thigh".

    It's very impressive that we're able to scale this type of apparatus up to plausibly generate meaningful paragraphs, conversations, and programs. It's ridiculous what it cost us to get it this far, and just like sexy dice and card shuffling I fail to see it as capable of replacing human thought or ingenuity, let alone expressing what's "in my head". Not until we can bolt it onto a body that can feel pain and hunger and joy, and we can already make human babies much more efficiently than what it takes to train an LLM from scratch (and they have personhood and thus rights in most societies around the world).

    Even the people worried about "AI self-improving" to the point it "escapes our control" don't seem to be able to demonstrate that today's AI can do much more than slow us down in the long run; this study was published over 5 months ago, and they don't seem to have found much since then.

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