this post was submitted on 04 Feb 2026
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[–] PerogiBoi@lemmy.ca 78 points 2 months ago (9 children)

And I am actively avoiding everything from Take-Two as a result. I won't pay real money for slop.

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[–] DudeImMacGyver@kbin.earth 52 points 2 months ago

I'll be skipping all your shitty games then, asshole.

[–] supersquirrel@sopuli.xyz 49 points 2 months ago* (last edited 2 months ago)

Like hiring a bunch of pro athletes and then pushing them all aside to focus on a gas guzzling robot that plays at an amateur level at best.

[–] PlzGivHugs@sh.itjust.works 28 points 2 months ago (1 children)

Well, on the bright side, we'll have a huge cache of free assets we can directly lift from triple-A games, given that AI work is public domain.

[–] jaselle@lemmy.ca 5 points 2 months ago (1 children)

I assume if they just tweak things by hand slightly then it becomes a protected derivative work. For example, if I modify Shakespeare, my modifications are protected.

[–] PlzGivHugs@sh.itjust.works 11 points 2 months ago* (last edited 2 months ago)

They have to tweak it more than a little bit for it to count. It has to be actually transformative, meaning it has to be changed enough that it no longer serves the same function, something not easily achieved with a texture, sound or 3d model without effectively doing the whole thing by hand. For comparison, in your Shakespeare example, changing a few words here or there isn't enough. You would have to nearly completely rewrite anything that you would want to copyright.

[–] newthrowaway20@lemmy.world 26 points 2 months ago (26 children)

If it's anything like the thousands of pilots and implementations in my company, only like 2 actually made it to production use.

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[–] markz@suppo.fi 16 points 2 months ago (2 children)
[–] calliope@retrolemmy.com 7 points 2 months ago* (last edited 2 months ago)

This is 100% right, you nailed it.

The article above even mentions that Take Two’s stock dropped.

In the immediate wake of [Project Genie’s] announcement, the share prices of a handful of companies, including game engine maker Unity and Grand Theft Auto 6 publisher Take-Two Interactive, took a notable tumble.

This is an attempt to stop the slide for the benefit of their shareholders.

[–] Karjalan@lemmy.world 3 points 2 months ago (1 children)

So if new games start using ai, which is generated from pirating content, it is ethical to pirate those games

[–] markz@suppo.fi 1 points 2 months ago* (last edited 2 months ago)

This is damage control talk. The response is what caveman shareholders need to hear to make them stop panicking, so it really means nothing. OP's article says he's been skeptical about AI until it hit the stock price, so I assume this is just all lies.

[–] balsoft@lemmy.ml 9 points 2 months ago (2 children)

I will never forgive them for what they did to the Kerbal franchise.

Not a single cent to them, until they either release a worthy sequel, or sell off the rights for cheap to someone who will.

[–] IronBird@lemmy.world 3 points 2 months ago

kitten space agency is the real successor, just fyi

[–] GammaGames@beehaw.org 1 points 2 months ago (1 children)

Someone else is working on their own version called Kitten Space Agency!

https://ahwoo.com/

[–] balsoft@lemmy.ml 1 points 2 months ago

Yeah, I'm aware. Also the new project by harvester is pretty cool. I was hinting at T2 selling rights to either of them (although I think harvester doesn't want to do KSP anymore).

[–] vane@lemmy.world 3 points 2 months ago (1 children)

Why not millions ? Take Two developed 8 games, published 78 games and distributed 48 games.

https://en.wikipedia.org/wiki/List_of_Take-Two_Interactive_games

[–] Clasm@ttrpg.network 1 points 1 month ago (1 children)

Are those numbers accurate? The latest release I'm seeing on that page is listed as being in 1997.

[–] vane@lemmy.world 2 points 1 month ago

It's multi studio, multi publisher corporation, they don't publish or do anything by themselves anymore. The guy knows shit, he is on his yacht and probably doesn't play games or even use computer.

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