BrowseMan
Yeah and you can still see the impressive art team at play with marathon (in impressed they still managed to keep talented people, seeing how they fired people left and right).
However, is there really a market for extraction shooter these days? The choice of making this kind of game really feel like trend chasing and generaly this doesn't end well...
I was extremely active on it until lightfall.
The way they added story "filler", the nonsensical scenario, the fomo/mandatory grind as well as the "you have to pay for everything" finally pushed me over the edge of my rabbid "I need to play" and completionist tendency. It was the last straw.
I'm gland I left because it's when shit started e to hit the fan:
- they started to make you pay for a lot of thing that was previously included in the expansions (dungeons, raid,...).
- They started to fire their (highly talented) staff en masse.
- FOMO was getting out of control indeed.
- You could feel the greed out of most of the decisions.
- Vaulting content (why???)
Shame because
- it was of the best shooting/power gameplay out there. The art and design was incredibly.
- The lore was deepd and with a lot of "hidden" link darksoul style (even if it'd be easy to argue it was just obscure and writer had no idea what they were doing)
- The sci/fantasy mix was working very well and for me is still unique so far.
I might give it a go again, but it'll not be the same without my old clan.
I'd add:
-properly tax jet fuel.
-Huge tax on private jet, which should go toward help toward green transition: fund R&D, electrification for Heavy industry, renewable energy production, green mobility (train,...) ...