Fubarberry

joined 2 years ago
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[–] Fubarberry@sopuli.xyz 3 points 1 week ago

It's distributed through flatpak, so yes, it's available on Ubuntu or any linux distro that supports flatpak.

It is focused on controller support, so it might not be ideal for an ubuntu desktop computer, but that just depends on your use case.

[–] Fubarberry@sopuli.xyz 4 points 1 week ago

According to the article this has a built in adblocker.

[–] Fubarberry@sopuli.xyz 2 points 1 week ago

That can work with any website, so you can probably just install jellyfin, have your local media hosted at 127.0.0.1:8188, and play that in the picture in picture plugin.

[–] Fubarberry@sopuli.xyz 2 points 1 week ago

I think it was supported really early on (or was supposed to be supported), but it hasn't worked for basically the entire time I've had my Deck. I don't play with keyboard very often so it never impacted me, but I know I've heard people complain about it.

[–] Fubarberry@sopuli.xyz 1 points 1 week ago

From looking it up, it's usually a BA, but it can be a BS depending on focus.

[–] Fubarberry@sopuli.xyz 2 points 1 week ago

SimplyDeckyTDP has a few features that specifically care about the sleep and resume features. You can disable setting the TDP when resuming, as well as disable any suspend actions. For me, the most useful setting is configuring the max TDP when resuming from sleep. You can encounter audio stutters when resuming games sometimes, and forcing the maximum TDP when waking the Steam Deck gets around those issues.

That's interesting, I don't run into that issue often, but I know some games have issues with it. The pause games decky plugin already can fix some of those, but worth remembering this plugin as well for when people have trouble with that.

[–] Fubarberry@sopuli.xyz 2 points 1 week ago

I've had Sekiro on my wishlist for a long time because a lot of people consider it the best souls like game. I know the main point with it is that it's supposed to be more parry focused, you're expected to really learn and master enemy attack patterns and parry/counter windows. The first playthrough is supposed to be able slow/steady progress and learning, and then on a second playthrough you apparently feel like a god who's mastered an intricate dance and can't be stopped.

At least that's how it was described to me, but as far as the smaller "what do I do now" level I don't know what to tell you with my general lack of souls experience.

[–] Fubarberry@sopuli.xyz 2 points 1 week ago (4 children)

It depends on the focus I think, some anthropology careers do fall under STEM. But generally it's not a STEM degree afaik.

[–] Fubarberry@sopuli.xyz 3 points 1 week ago

Thanks, that was what I was looking for, but I missed the source data. That table also adds in an underemployment rate, which is a good reference too I think. Many of the degrees with the worst unemployment rates also have very high underemployment rates, meaning that many of the people in those degrees who do have jobs are only finding part time work or are stuck with jobs that don't meet their qualifications.

While computer science/engineering does have a high unemployment rate, it's underemployment rate is far better than the surrounding degrees. Taking that into consideration does make it seem like a better career than just the unemployment rate would suggest.

[–] Fubarberry@sopuli.xyz 4 points 1 week ago (10 children)

Other than anthropology, I think the rest of those are all STEM majors as well.

[–] Fubarberry@sopuli.xyz 1 points 1 week ago

There was a performance mod being passed around that I tried earlier, it had some significant performance gains but had some serious downsides like some fabric would lose physics and just stick straight out, and things like the paint bridges were completely invisible.

[–] Fubarberry@sopuli.xyz 14 points 1 week ago (13 children)

I'm curious how this compares to non-STEM majors.

 

Seems really cool. I haven't gotten to test it out yet, so I'm not sure how well steam game licenses work with it yet

 

The TL;DR: The game won't launch on current steamOS, but preview build 3.7.6 fixes the launch issue.

Unfortunately the game is unable to maintain decent frame rates even with severe reductions in graphical settings.

The drastic decrease in performance compared to Doom 2016/Doom Eternal is due to the game using mandatory ray tracing for lighting.

It's possible that we'll see some patches or mods that improve performance, but at launch it will not be a good deck experience.

EDIT: Not sure why Lemmy is embedding that youtube video, there's an actual article about the performance, and there's a different video on how the Steam Deck itself actually performs with the game.

 

The game is supposed to come out on PC sometime in June.

 

From reading about the performance, sounds like it probably should have been rated "playable" instead of verified.

That said, this is pretty cool because this was one of those games that was absolutely unplayable on deck at release.

This is also encouraging for our chances of having Doom Dark Ages be playable since I think they're using the same engine. Doom games are usually optimized really well, so I'm hoping it will run better than this.

 

The game has ACE anti-cheat that blocks it from running on desktop. They've made an exception for steam deck to let the game run, but it seems like it only works with the LCD deck. A very odd situation

 
  • AMD Ryzen Z2 Go edition is now $599.99 before it was $549.99.
  • AMD Ryzen Z1 Extreme edition is now $829.99 before it was $749.99.

Originally, Lenovo said they expected it to launch for $499.99 for the Z2 Go edition — $100 is quite a big bump now from their original plan.

 

It's fantastic and runs great on the Deck. I kept hearing people talking about how great and unique it was, and I'm really glad I jumped on it when I did.

The game is unique and doesn't really compare directly to any other games I know of. The core game play is kinda similar to a board game, you're building a house layout by choosing between randomly chosen room tiles. In-between adding rooms, you're exploring the house in first person, and solving puzzles on the way. There's also a resource management system, where you sometimes need a keys and other resorces to progress into new rooms. At the end of the day the mansion resets and you start over.

Overall the game is an interesting mix of board games, rogue-likes, puzzles, resource management, knowledge-gated progression, permanent puzzle progression, and environmental story tellings. That's a lot of things, but they work well together and I'm just getting more and more invested in fully exploring this game.

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