Grangle1

joined 2 years ago
[–] Grangle1@lemm.ee 5 points 1 month ago

Ubuntu 8.10 in early 2009, after Windows Vista otherwise bricked my laptop. I've distro-hopped on a few occasions but most of my 16 years of Linux have been on Ubuntu. That said, I moved away from Ubuntu after a failed upgrade to 22.04 LTS, to OpenSUSE and then to KDE Neon, now I'm on Nobara and couldn't be happier.

[–] Grangle1@lemm.ee 1 points 2 months ago (1 children)

Like I mentioned before, "tutorial pulls" are part of that hyper-generosity that gachas will commonly have for new players to give them enough of a dopamine rush to hang around and be more likely to spend more later. That generosity will not last and can't last or elee the game will not make nearly as much money. Give it another week and you will find that the supposed good luck runs out, as well as the free currency offered for things like logging in, and then it will start requiring a ton of grinding or real world money to acquire the necessary currency to get to the "pity" in order to ensure you get a top-rarity item. That's how gacha systems work.

[–] Grangle1@lemm.ee 3 points 2 months ago (3 children)

Most "pity" systems require hundreds of pulls beforehand, which unless someone saves months worth of free currency for those pulls, can be very expensive in real world money to get the currency to afford. In a way, pity systems are just designed to increase the amount of money players spend.

[–] Grangle1@lemm.ee 5 points 2 months ago (5 children)

The difference is in the details, that with other paid DLC, you actually get the thing you paid for, guaranteed. With a gacha, if they're promoting some super-strong character, weapon, etc. that you want and you buy currency to spend in the gacha, you are not guaranteed to get that item or anything of the same quality/rarity in any of those pulls you make. It's all random chance, gambling at its core. Exceptionally good or bad luck can start playing psychological tricks on you, such as FOMO (there will always be something stronger coming soon), sunk cost fallacy (you've already dumped this much into it and got nothing, what's the difference with this much more?), and before you know it, if you're not watching carefully, you've spent far more in in-game and/or real money than you realized. That's far different than a one-time purchase straight-up for a cosmetic or weapon to use with no further need to spend any more, and that's what gets people hooked like gambling. You may not have experienced this much because gachas tend to be very generous to new players in order to get them started out quickly as whales fodder and get them hooked on the adrenaline rush of "winning" in the gacha system before the gacha currency starts to dry up on them.

[–] Grangle1@lemm.ee 9 points 2 months ago (14 children)

I mean, it can be both at the same time. The games may be good as games (I play a few myself) but the mechanic can also be extremely predatory to those who have a problem with gambling and/or controlling their spending.

[–] Grangle1@lemm.ee 6 points 2 months ago

Outrage farming is getting really tiring overall, not gonna lie. It's OK, everyone, we can feel other things aside from angry and life will go on.

[–] Grangle1@lemm.ee 4 points 2 months ago* (last edited 2 months ago)

I think the biggest factor in that is getting tutorials and such out there that focus on the basics, written by people who mainly do things on Linux using the basics and GUI tools. So much of the Linux content out there is focused on power users and even the tutorials for new users tend to be written by those power users who may have been tech focused before switching and forget or just don't know how basic they really have to get to not make people feel intimidated. Given the right distro/desktop environment, and there's plenty of good ones to start with, people can use Linux almost just how they use Windows. They just need someone to show them how without pushing them to do everything in the terminal too fast or going immediately to scripting as a solution to problems.

[–] Grangle1@lemm.ee 4 points 2 months ago (3 children)

I don't think it will ever happen, but the way PeerTube as a whole would be able to rival YouTube is when looking at all instances as a whole, or a large number of federated instances sharing content. That distributes the content storage and bandwidth to help ease things up and expand the amount of content available/searchable on each instance. Kind of like how lemm.ee was made to help ease the load from other bigger instances of Lemmy such as lemmy.world. The closest a Fediverse platform has gotten to actually posing some real competition to a mainstream platform was Mastodon compared to Twitter/X, but even then it wasn't just one instance but Mastodon as a whole.

That said, doesn't Bluesky run on something like a federated model?

[–] Grangle1@lemm.ee 1 points 4 months ago (2 children)
  • KDE Connect
  • IronFox: fork/successor to the defunct Mull browser
  • OSMAnd~
  • AntennaPod
  • Transistor: for internet radio
  • Any music app, they're all good; I'm currently using Symphony
  • Jerboa: for Lemmy
[–] Grangle1@lemm.ee 1 points 9 months ago

Not to mention the triumphant cry from the cat in front. 😂

[–] Grangle1@lemm.ee 1 points 1 year ago

I have this game on PC and just couldn't get into it as much as the first game, but I loved the first game so take that with a big grain of salt. I recommend playing the first game first to get a good feel for the gameplay and characters. People compare these games to Sonic since the series did start as a Sonic fan game and some level design is reminiscent of Sonic, but they really are quite different.

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