HeavenlySpoon

joined 2 years ago
[–] HeavenlySpoon@ttrpg.network 3 points 11 hours ago (1 children)

They’re like the only ones making actual money with TTRPGs and even then they need Magic to keep themselves afloat!

[–] HeavenlySpoon@ttrpg.network 2 points 12 hours ago (3 children)

Haha! There’s thankfully not enough money in TTRPGs for Nintendo to care.

 

Hey Lemmings!

I posted about the release of my Pokémon Gen 1-inspired TTRPG almost a year ago. I'm happy to announce that I've now written a world guide for that system!

The goal of PMA was to be an easy-to-prep and easy-to-run Pokémon TTRPG (which is not a given, as anyone who has experienced other Pokémon TTRPGs will attest). This world guide should be the final step for that. It includes a mapped-out region with a whole lot of settlements—each with NPCs, POIs, Gyms, and more—, 50 possible gyms to challenge, and 3(ish) enemy teams to face. This all should hopefully make prepping the game as simple as possible!

You can download the guide for free on my website or on itch.io.

[–] HeavenlySpoon@ttrpg.network 4 points 5 days ago

Bobby Broccoli recently did a whole series on how his brother came to power and what the dynamics at play are. It’s like 5 hours long, but worth a watch if you’re interested: https://youtube.com/playlist?list=PLAB-wWbHL7VvVT1LbcOIkqkowoZry6Rfd

[–] HeavenlySpoon@ttrpg.network 15 points 2 weeks ago (1 children)
[–] HeavenlySpoon@ttrpg.network 2 points 3 weeks ago

Getting rid of excess rupees is the real strength of the Malo Mart magic armour.

[–] HeavenlySpoon@ttrpg.network 1 points 1 month ago* (last edited 1 day ago) (1 children)

Hmm, this looked like a canyon to me at first blush, was it supposed to be a mountain?

I’m not much of an artist, but I’m an astronomy nerd, which means I’ve seen my fair share of photographed craters. Oftentimes, if the light is shining from the bottom of the image, craters look like mountains and vice-versa. So maybe some extra shading at the top for craters and at the bottom for mountains might help sell the illusion of depth?

[–] HeavenlySpoon@ttrpg.network 2 points 1 month ago* (last edited 1 month ago)

It’s not as red as Palestine. Israel has been killing more journalists than the dark red countries combined, yet still gets to be medium red.

[–] HeavenlySpoon@ttrpg.network 1 points 1 month ago (2 children)

What the hell is this metric? Israel has been killing journalists in Palestine, but those stats mostly influence Palestine’s score, not Israel’s. 0 journalists killed in Israel, while true, hardly paints a correct picture of the situation… Basically, if you can export your journalistic suppression, you’re in the clear.

[–] HeavenlySpoon@ttrpg.network 13 points 2 months ago* (last edited 2 months ago)

Ravens are equally close relatives, as are parrots.

[–] HeavenlySpoon@ttrpg.network 2 points 2 months ago

Doesn’t make him not ace.

[–] HeavenlySpoon@ttrpg.network 2 points 2 months ago (1 children)

Definitely Flemish. It’s a Flemish cartoon and the -ke ending is very Flemish, the Dutch would say “Boertje”.

[–] HeavenlySpoon@ttrpg.network 2 points 2 months ago (3 children)

A bit late, but the “oe” in “boerke” is the same sound as the “oo” in “moon”. The last e is a schwa sound (a short uhh). It means little farmer.

 

cross-posted from: https://ttrpg.network/post/23543668

Hey, Lemmy!

I’m a somewhat experienced TTRPG designer and my latest project is an RPG based on the first generation of Pokémon games.

You can download the complete game for free here:

https://heavenlyspoon.org/pocket-monster-adventures/

My focus was on ease-of-play and simple prep. Many of the other Pokémon RPGs out there seemed to involve a lot of overhead—especially for the GM. I prefer a more improv-heavy game, and having to do a lot of prep makes that basically impossible. 

Sticking to gen 1 made it so I could keep the scope small enough to allow for simple encounter tables, pre-prepared Pokémon sheets for every Pokémon, and a simple set-up for every Pokémon controlled by the GM.

The game is designed to be played with one GM and two or three players, and every aspect of the original games has been changed where needed to accommodate this.

I don't know how much interest there is for this kind of thing, but hopefully at least someone will get some joy out of it!

 

Hey, Lemmy!

I’m a somewhat experienced TTRPG designer and my latest project is an RPG based on the first generation of Pokémon games.

You can download the complete game for free here:

https://heavenlyspoon.org/pocket-monster-adventures/

My focus was on ease-of-play and simple prep. Many of the other Pokémon RPGs out there seemed to involve a lot of overhead—especially for the GM. I prefer a more improv-heavy game, and having to do a lot of prep makes that basically impossible. 

Sticking to gen 1 made it so I could keep the scope small enough to allow for simple encounter tables, pre-prepared Pokémon sheets for every Pokémon, and a simple set-up for every Pokémon controlled by the GM.

The game is designed to be played with one GM and two or three players, and every aspect of the original games has been changed where needed to accommodate this.

I don't know how much interest there is for this kind of thing, but hopefully at least someone will get some joy out of it!

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