[–] 33 points 2 weeks ago (2 children)

I know you’re probably joking, but in case anyone actually believes this: there is nothing the average person can do to balance out the negative health effects of smoking. No amount of exercise and healthy eating can cancel out inhaling poison.

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  • [–] 10 points 2 weeks ago (5 children)

    What? Aspartame is classified as a possible carcinogen, but mostly to encourage further research. There’s an old rat study that claimed to show an increase in variois cancers, but it had a weirdly cancer-free control group and used levels far in excess of “a few cans per day”. AFAIK, no human studies have ever shown any significant correlation. It definitely hasn’t been “proven and accepted by the WHO”.

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  • [–] 18 points 1 month ago (2 children)

    I hate that Malboro figured out that they can use their marketing budget on memes to circumvent advertising laws…

    Fuck smoking, it doubles your chance of death, poisons those around you, fucks up bird nests, smells like shit, and makes the absolute worst people imaginable richer.

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  • [–] 2 points 2 months ago

    You do realise water can fall from the sky, right? 100°C might not be too useful for outside temperatures, but knowing if there might be ice on the road or not seems like a useful thing to know.

    Also, as a maths teacher, having frequent negative temperatures makes working with negative numbers a lot more intuitive for students. The fact that Americans apparently use 1 for the ground floor means I’d lose out on both of my simple real-world examples of negative numbers.

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    Hey Lemmings!

    I posted about the release of my Pokémon Gen 1-inspired TTRPG almost a year ago. I'm happy to announce that I've now written a world guide for that system!

    The goal of PMA was to be an easy-to-prep and easy-to-run Pokémon TTRPG (which is not a given, as anyone who has experienced other Pokémon TTRPGs will attest). This world guide should be the final step for that. It includes a mapped-out region with a whole lot of settlements—each with NPCs, POIs, Gyms, and more—, 50 possible gyms to challenge, and 3(ish) enemy teams to face. This all should hopefully make prepping the game as simple as possible!

    You can download the guide for free on my website or on itch.io.

     

    cross-posted from: https://ttrpg.network/post/23543668

    Hey, Lemmy!

    I’m a somewhat experienced TTRPG designer and my latest project is an RPG based on the first generation of Pokémon games.

    You can download the complete game for free here:

    https://heavenlyspoon.org/pocket-monster-adventures/

    My focus was on ease-of-play and simple prep. Many of the other Pokémon RPGs out there seemed to involve a lot of overhead—especially for the GM. I prefer a more improv-heavy game, and having to do a lot of prep makes that basically impossible. 

    Sticking to gen 1 made it so I could keep the scope small enough to allow for simple encounter tables, pre-prepared Pokémon sheets for every Pokémon, and a simple set-up for every Pokémon controlled by the GM.

    The game is designed to be played with one GM and two or three players, and every aspect of the original games has been changed where needed to accommodate this.

    I don't know how much interest there is for this kind of thing, but hopefully at least someone will get some joy out of it!

     

    Hey, Lemmy!

    I’m a somewhat experienced TTRPG designer and my latest project is an RPG based on the first generation of Pokémon games.

    You can download the complete game for free here:

    https://heavenlyspoon.org/pocket-monster-adventures/

    My focus was on ease-of-play and simple prep. Many of the other Pokémon RPGs out there seemed to involve a lot of overhead—especially for the GM. I prefer a more improv-heavy game, and having to do a lot of prep makes that basically impossible. 

    Sticking to gen 1 made it so I could keep the scope small enough to allow for simple encounter tables, pre-prepared Pokémon sheets for every Pokémon, and a simple set-up for every Pokémon controlled by the GM.

    The game is designed to be played with one GM and two or three players, and every aspect of the original games has been changed where needed to accommodate this.

    I don't know how much interest there is for this kind of thing, but hopefully at least someone will get some joy out of it!

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