HeavenlySpoon

joined 2 years ago
[–] HeavenlySpoon@ttrpg.network 14 points 6 days ago (1 children)
[–] HeavenlySpoon@ttrpg.network 2 points 2 weeks ago

Getting rid of excess rupees is the real strength of the Malo Mart magic armour.

[–] HeavenlySpoon@ttrpg.network 1 points 1 month ago (1 children)

Hmm, this looked like a canyon to me at forst blush, was it supposed to be a mountain?

I’m not much of an artist, but I’m an astronomy nerd, which means I’ve seen my fair share of photographed craters. Oftentimes, if the light is shining from the bottom of the image, craters look like mountains and vice-versa. So maybe some extra shading at the top for craters and at the bottom for mountains might help sell the illusion of depth?

[–] HeavenlySpoon@ttrpg.network 2 points 1 month ago* (last edited 1 month ago)

It’s not as red as Palestine. Israel has been killing more journalists than the dark red countries combined, yet still gets to be medium red.

[–] HeavenlySpoon@ttrpg.network 1 points 1 month ago (2 children)

What the hell is this metric? Israel has been killing journalists in Palestine, but those stats mostly influence Palestine’s score, not Israel’s. 0 journalists killed in Israel, while true, hardly paints a correct picture of the situation… Basically, if you can export your journalistic suppression, you’re in the clear.

[–] HeavenlySpoon@ttrpg.network 13 points 2 months ago* (last edited 2 months ago)

Ravens are equally close relatives, as are parrots.

[–] HeavenlySpoon@ttrpg.network 2 points 2 months ago

Doesn’t make him not ace.

[–] HeavenlySpoon@ttrpg.network 2 points 2 months ago (1 children)

Definitely Flemish. It’s a Flemish cartoon and the -ke ending is very Flemish, the Dutch would say “Boertje”.

[–] HeavenlySpoon@ttrpg.network 2 points 2 months ago (3 children)

A bit late, but the “oe” in “boerke” is the same sound as the “oo” in “moon”. The last e is a schwa sound (a short uhh). It means little farmer.

[–] HeavenlySpoon@ttrpg.network 0 points 3 months ago

Sure, but I was responding to someone who was defining wasp (the common word) based on clade (using scientific words).

I’m fine with common parlance words for things. What I had issue with was arbitrarily restricting the definition of wasp to a specific clade, which would exclude ants and bees, and also a whole host of at the very least wasp-adjacent animals which would now be stuck with no real way to describe them.

(Also, yes, fish is a rubbish scientific word. We’re far closer cousins of salmon than sharks are. By any reasonable definition of fish, at least biologically, we are fish. You could redefine “fish” in the same way we define “tree”, i.e. based on structure and not on ancestry, but by that definition whales should still be fish. The word “fish” shouldn’t be allowed within 50 metres of cladistics.)

[–] HeavenlySpoon@ttrpg.network 0 points 3 months ago* (last edited 3 months ago) (1 children)

Just to confirm, you don’t think of jewel wasps, spider wasps, sand wasps, and flower wasps as wasps, since they’re not part of the Vespidae, correct?

I’ve mostly seen wasps defined as basically “Apocrita but not the ones we don’t think count as wasps because there’s too many of them, specifically bees and ants.” Which leads to the same weird reasoning that would somehow make legless lizards lizards, but not snakes. I’ve seen velvet ants referred to as wasps, but not ants, even though true ants are far closer cousins to Vespidae. That just isn’t a viable scientific definition. I’m glad we’ve mostly moved on to grouping avian dinosaurs among the dinosaurs, but it feels like a lot of similar groupings are still lagging.

I’m willing to accept Vespidae as a synonym of wasps, but that excludes a ton of wasps. It also erases the very wasp-like nature of ant ancestors, which is what makes cladistics so fascinating. So why not just open it up to include all Apocrita and be done with it?

I’m also fine with a morphological definition of wasps, like how “tree” isn’t based on ancestry but on structure, but you were the one pulling in the scientific names.

[–] HeavenlySpoon@ttrpg.network -2 points 3 months ago (5 children)

Except many non-Vespidae, both living and extinct, would readily be considered wasps. Look at this thing and tell me it’s not a wasp: https://en.wikipedia.org/wiki/File:Eusapvertic.jpg If that’s a wasp and a yellow-jacket is a wasp, then so are ants and bees, in the same way that we are apes and birds are dinosaurs. You wouldn’t call a zoo to deal with a loose human and you wouldn’t call dr. Grant to deal with a pigeon, but biologically it makes a lot more sense to deal with ancestry then with how a species interacts with humans.

 

cross-posted from: https://ttrpg.network/post/23543668

Hey, Lemmy!

I’m a somewhat experienced TTRPG designer and my latest project is an RPG based on the first generation of Pokémon games.

You can download the complete game for free here:

https://heavenlyspoon.org/pocket-monster-adventures/

My focus was on ease-of-play and simple prep. Many of the other Pokémon RPGs out there seemed to involve a lot of overhead—especially for the GM. I prefer a more improv-heavy game, and having to do a lot of prep makes that basically impossible. 

Sticking to gen 1 made it so I could keep the scope small enough to allow for simple encounter tables, pre-prepared Pokémon sheets for every Pokémon, and a simple set-up for every Pokémon controlled by the GM.

The game is designed to be played with one GM and two or three players, and every aspect of the original games has been changed where needed to accommodate this.

I don't know how much interest there is for this kind of thing, but hopefully at least someone will get some joy out of it!

 

Hey, Lemmy!

I’m a somewhat experienced TTRPG designer and my latest project is an RPG based on the first generation of Pokémon games.

You can download the complete game for free here:

https://heavenlyspoon.org/pocket-monster-adventures/

My focus was on ease-of-play and simple prep. Many of the other Pokémon RPGs out there seemed to involve a lot of overhead—especially for the GM. I prefer a more improv-heavy game, and having to do a lot of prep makes that basically impossible. 

Sticking to gen 1 made it so I could keep the scope small enough to allow for simple encounter tables, pre-prepared Pokémon sheets for every Pokémon, and a simple set-up for every Pokémon controlled by the GM.

The game is designed to be played with one GM and two or three players, and every aspect of the original games has been changed where needed to accommodate this.

I don't know how much interest there is for this kind of thing, but hopefully at least someone will get some joy out of it!

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