There's an old Dragon email about a guy needing TSR to print a new "deities and demigods" because his players had already beaten all those from the original.
Moah
Quest Worlds. It handles all conflicts the same, whether they're a combat or a heated debate for the party's life. What determine if you go into an extended contest (ie combat) is the importance of the conflict, not whether weapons are involved. Additionally, relationships and social status (for example) are handled as skills are and can be used to reinforce other abilities, so a warrior fighting to save their family will really fight harder. This makes relationships, social status, etc matter in terms of rules and bring the rp and rules into alignment. The abilities also scale, so that a master fighting a novice well have an overwhelming advantage.
In the series "things nobody asked for" I guess. At least it's not actively harmful
In french we say "c'est caïman la même chose" (a very approximate word play between "quasiment" (almost) and "caïman" (caiman)
Thanks, i was unaware
I don't get it
How do I give you rewards?
I don't get it :(
You can either give them unimportant npc, give them a brief beforehand or just let them go nuts and deal with consequences later (if you're into letting players build the world). Which one you choose depends on your circumstances and especially your players
Here's a trick I saw on a let's play a while back: have the players whose characters are not in the scene play NPCs.
WW also made a guy who was a vampire, mage, werewolf and eventually ashtray, so i wouldn't put them on a pedestal