Moah

joined 2 years ago
[–] Moah@lemmy.blahaj.zone 1 points 2 weeks ago (1 children)

WW also made a guy who was a vampire, mage, werewolf and eventually ashtray, so i wouldn't put them on a pedestal

[–] Moah@lemmy.blahaj.zone 2 points 2 weeks ago

There's an old Dragon email about a guy needing TSR to print a new "deities and demigods" because his players had already beaten all those from the original.

[–] Moah@lemmy.blahaj.zone 1 points 2 weeks ago

Quest Worlds. It handles all conflicts the same, whether they're a combat or a heated debate for the party's life. What determine if you go into an extended contest (ie combat) is the importance of the conflict, not whether weapons are involved. Additionally, relationships and social status (for example) are handled as skills are and can be used to reinforce other abilities, so a warrior fighting to save their family will really fight harder. This makes relationships, social status, etc matter in terms of rules and bring the rp and rules into alignment. The abilities also scale, so that a master fighting a novice well have an overwhelming advantage.

[–] Moah@lemmy.blahaj.zone 0 points 1 month ago (1 children)

In the series "things nobody asked for" I guess. At least it's not actively harmful

[–] Moah@lemmy.blahaj.zone 8 points 1 month ago

Oeuf Corse!

[–] Moah@lemmy.blahaj.zone 2 points 2 months ago

In french we say "c'est caïman la même chose" (a very approximate word play between "quasiment" (almost) and "caïman" (caiman)

22
submitted 2 months ago* (last edited 2 months ago) by Moah@lemmy.blahaj.zone to c/rpg@ttrpg.network
 

So I've just learned that Chasidim had released a new edition of Quest Worlds that I have heard precisely nothing about.

As a long time fan of Hero Quest/Quest Worlds I winter if anyone here can tell me anything about this new version.

First disappointment: they're doesn't seem to be a Glorantha dedicated version.

But is there anything new and exciting about it?

[–] Moah@lemmy.blahaj.zone 1 points 2 months ago

Thanks, i was unaware

[–] Moah@lemmy.blahaj.zone 4 points 2 months ago (2 children)

I don't get it

[–] Moah@lemmy.blahaj.zone 11 points 3 months ago (2 children)

How do I give you rewards?

[–] Moah@lemmy.blahaj.zone 1 points 3 months ago (1 children)

I don't get it :(

[–] Moah@lemmy.blahaj.zone 1 points 4 months ago

You can either give them unimportant npc, give them a brief beforehand or just let them go nuts and deal with consequences later (if you're into letting players build the world). Which one you choose depends on your circumstances and especially your players

[–] Moah@lemmy.blahaj.zone 0 points 4 months ago (2 children)

Here's a trick I saw on a let's play a while back: have the players whose characters are not in the scene play NPCs.

view more: next ›