PapstJL4U

joined 2 years ago
[–] PapstJL4U@lemmy.world 26 points 1 week ago (2 children)

Why do you want to be evem more wrong? Neither the state nor the collective of German people do want the headline implies. It's a group of people doing it under the of science concept. People are to US-triggered and believe every state does day2day politics like Trump.

[–] PapstJL4U@lemmy.world 4 points 1 week ago* (last edited 1 week ago)

It doesn't give a feel of being able to control combat.

I feel this way too often. Some combat become a simon says moment. I think replayability is reduced when bosses are designed to strict - and parrying for big damage is a huge influence here.

[–] PapstJL4U@lemmy.world 20 points 1 week ago

Working, decently robust software that was designed 15 years ago doesnt just get replaced.

[–] PapstJL4U@lemmy.world 6 points 2 weeks ago

Doing Edge of Tomorrow style Progression where one actor plays different classes and steadily progresses could be an option. Explore the world from a changing perspective.

[–] PapstJL4U@lemmy.world 1 points 2 weeks ago

Didnt the John Wick movies usee the role effect? Using this one to introduce the dodge role would be funny.

[–] PapstJL4U@lemmy.world 1 points 2 weeks ago

The Hoper Mario is something - it's so off the rails, that it's crusing on anothet track.

[–] PapstJL4U@lemmy.world 15 points 4 weeks ago (2 children)

The other person literally said Oblivion is good despite the engine being 80% gamebryo. Don't write like AI and ignore context. The stuff that is really bad in Starfield is the design philosophy of autogenerated content. This is entirely different from the engine choice.

[–] PapstJL4U@lemmy.world 1 points 1 month ago

Yeah, the theory if front-loaded design is just reality of game development reality. No, D2 Ac4 wasn't limited because of rentals - it was bad,because one year of crunch and still nit enough time does this to a product.

Halo1 last third is bad, because they did not have enough time, nit because they cared about rentals.

Game content dev generally starts at the beginning.

[–] PapstJL4U@lemmy.world 3 points 1 month ago

This makes no tactical sense. If a player is losing, they will do everything to stop it. Alliances are part of it.

[–] PapstJL4U@lemmy.world 2 points 1 month ago
[–] PapstJL4U@lemmy.world 1 points 1 month ago* (last edited 1 month ago)

You can not come in here with your nice colleagues and reasonable work experience. I guess it is a big corp vs small company experience.

[–] PapstJL4U@lemmy.world 1 points 1 month ago

Video Game Jounalism missed the step to professional, independent work. Either by work ethic or by an industry playing the consumer and being outside of legislatives eye.

Like how can a honest, self-paying journalist compete in marketing and access to sources, when companies can blacklist them and at the same time allow exclusive time and content access to willful pawns? - and google and consumers support it.

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