PapstJL4U

joined 2 years ago
[–] PapstJL4U@lemmy.world 2 points 4 hours ago (2 children)

My first question: Did they change the gun play?

Because that feeling I got from OW gun play was "spammy, unsatisfying, boring" either in kill time, movement or timing.

The weapons are simple, but you don't get the arena gameplay of map control, ammunition control and weapon cycling of arena shooters.

A single weapon is not complex to use as a weapon in CS or DirtyBomb.

To be honest Dirty bomb does health and ammo management better.

Everything I hear sounds good, but I never heared them fixing guna.

[–] PapstJL4U@lemmy.world 4 points 1 week ago (1 children)

Diablo 1 is at fault - and Diablo 2 the first kingpin. Even without progression tabs people were grinding and hoping for the High rune.

What's kinda funny is thw fact buying progression (i.e. Items and runes) on thoses 'illegal' sites was more reasonable in price.

The only danger the current iteration of f2p games has, is the graphical fidelity.

In other aspects premium games are still better. We just need to teach the new generation, that there is more than f2p.

[–] PapstJL4U@lemmy.world 26 points 3 weeks ago (2 children)

Why do you want to be evem more wrong? Neither the state nor the collective of German people do want the headline implies. It's a group of people doing it under the of science concept. People are to US-triggered and believe every state does day2day politics like Trump.

[–] PapstJL4U@lemmy.world 4 points 3 weeks ago* (last edited 3 weeks ago)

It doesn't give a feel of being able to control combat.

I feel this way too often. Some combat become a simon says moment. I think replayability is reduced when bosses are designed to strict - and parrying for big damage is a huge influence here.

[–] PapstJL4U@lemmy.world 20 points 3 weeks ago

Working, decently robust software that was designed 15 years ago doesnt just get replaced.

[–] PapstJL4U@lemmy.world 6 points 1 month ago

Doing Edge of Tomorrow style Progression where one actor plays different classes and steadily progresses could be an option. Explore the world from a changing perspective.

[–] PapstJL4U@lemmy.world 1 points 1 month ago

Didnt the John Wick movies usee the role effect? Using this one to introduce the dodge role would be funny.

[–] PapstJL4U@lemmy.world 1 points 1 month ago

The Hoper Mario is something - it's so off the rails, that it's crusing on anothet track.

[–] PapstJL4U@lemmy.world 15 points 1 month ago (2 children)

The other person literally said Oblivion is good despite the engine being 80% gamebryo. Don't write like AI and ignore context. The stuff that is really bad in Starfield is the design philosophy of autogenerated content. This is entirely different from the engine choice.

[–] PapstJL4U@lemmy.world 1 points 2 months ago

Yeah, the theory if front-loaded design is just reality of game development reality. No, D2 Ac4 wasn't limited because of rentals - it was bad,because one year of crunch and still nit enough time does this to a product.

Halo1 last third is bad, because they did not have enough time, nit because they cared about rentals.

Game content dev generally starts at the beginning.

[–] PapstJL4U@lemmy.world 3 points 2 months ago

This makes no tactical sense. If a player is losing, they will do everything to stop it. Alliances are part of it.

[–] PapstJL4U@lemmy.world 2 points 2 months ago
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