Trail

joined 2 years ago
[–] Trail@lemmy.world 3 points 1 week ago (1 children)

Planescape Torment.

[–] Trail@lemmy.world 1 points 1 week ago

But is it an unintentional oxymoron?

[–] Trail@lemmy.world 2 points 1 week ago

I am a doctor and my professional name is Dr. ER dude.

[–] Trail@lemmy.world 3 points 2 weeks ago (1 children)

Why are you calling the children 'shitty'?

[–] Trail@lemmy.world 1 points 2 weeks ago

Come on, M&M8 was as awesome as the rest of them.

[–] Trail@lemmy.world 3 points 2 weeks ago (2 children)

Anything that can work with Android Auto?

[–] Trail@lemmy.world 1 points 3 weeks ago
[–] Trail@lemmy.world 5 points 3 weeks ago

That's a push response.

[–] Trail@lemmy.world 18 points 3 weeks ago (1 children)

When you perform the measurement on which slit the particle passes through, then the measuring device is also part of the system and it affects it. The measurement reduces the degrees of freedom in the system so there are no longer two equivalent ways for the particle to pass through the slits (either A or B), but rather you now have a measured slit and an unmeasured slit. Since there are no longer multiple ways to achieve the same result, the is no longer interference due to equivalent probabilities.

Matt Stassler has a nice series of blog posts on this.

[–] Trail@lemmy.world 3 points 1 month ago

You obviously are not responsible for paying for your electricity eh. That's not how it works.

[–] Trail@lemmy.world 6 points 1 month ago

Hmm must have missed this one. Thanks, I'll take a note.

[–] Trail@lemmy.world 2 points 1 month ago

Of it's raid6 it's 320tb or so.

 

I was especially fond of M&M 6 7 and 8 as a kid. I have also played the most recent, 10, which while different and flawed in many ways, was still good enough to be enjoyable. I have also liked things like Wizardry 8 in the past.

I did try to replay 7 recently, but I thought that it has not maybe aged too well as the combat was too grindy for my current tastes.

Can anyone recommend something similar perhaps?

view more: next ›