[–] [S] 2 points 2 days ago

The plot of Metro Exodus is based on the book "Metro 2033: Beyond the Horizon" (this is a book from the expanded universe). There, the main character, a stalker nicknamed "Taran," along with his crew, set off from Saint Petersburg to Vladivostok on an MZKT-79221 missile carrier (which had its missile replaced with a fuel tank). The characters also crossed the Volga, visited Yamantau, traveled along the shores of the Caspian Sea and Lake Baikal, and finished their journey in Vladivostok

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    I did it by eye. I made it from the outer ring of a bearing (which is why my blade is 5 mm thick). I cut it in half, heated up one half, and forged it into a straight flat bar. Then I cut out the shape using an angle grinder (the teeth on the spine of the blade and fitted the shape for the handle) and sharpened the blade on a bench grinder. I made the holes in the blade using a drill press.

     

    And as a trader of Nuka-World, henceforth until the day you die, all day, every day, you will be sellin’ junk to suckers, turnin’ trash into caps. Now, when you get there, they gonna take away your name, give you a junk stall and say, ‘Get to work!’ One word of sass, they cut out your tongue. And they good at it, too. You won’t bleed out. Oh, they does that real good! They gonna work ya all day, every day 'till your back give out. Then they hit you in the head with a hammer, and throw your ass down the shitter.

     

    And as a trader of Nuka-World, henceforth until the day you die, all day, every day, you will be sellin’ junk to suckers, turnin’ trash into caps. Now, when you get there, they gonna take away your name, give you a junk stall and say, ‘Get to work!’ One word of sass, they cut out your tongue. And they good at it, too. You won’t bleed out. Oh, they does that real good! They gonna work ya all day, every day 'till your back give out. Then they hit you in the head with a hammer, and throw your ass down the shitter.

    submitted 3 weeks ago* (last edited 3 weeks ago) by to c/games@lemmy.world
     

    While in the first installments of the game trilogy, the character of Miller was a fictional synthesis of various traits, in the final chapter — Metro Exodus — a real person named Pyotr Sherekin became the prototype for the colonel’s refreshed appearance.

    In real life, Pyotr Sherekin is the Kyiv-based chairman of the Interregional Association of Special Forces Veterans and a USSR Master of Sports in hand-to-hand combat. He has real-world combat and service experience, which in many ways helped him become the perfect visual prototype for the rugged Colonel Miller.

    Sherekin, much like Miller with his “Sparta,” was at the very roots of creating an elite formation. In the early 1990s, within the structure of the Ministry of Internal Affairs of independent Ukraine, the Republican Special Purpose Detachment — ROSPRIZ — was being formed. Pyotr Sherekin became its first commander.

    Later, this unit became the foundation for the creation of the famous Ukrainian “Berkut” in January 1992. However, during major political changes and personnel reshuffles within the ministry at the time, Sherekin left the service and fully dedicated himself to training bodyguards, the veteran movement, and running his own business.

    Note: The Ukrainian ROSPRIZ (much like the later “Berkut”) is conceptually very close to American regional SWAT or State Police tactical units. This provides a better picture of the type of formation Pyotr Sherekin both founded and commanded.

     

    I think Charlie from Tim Burton’s Charlie and the Chocolate Factory is a total non-character. Just utterly blank.

    Take Augustus, for example. His ticket was even half-bitten. Sure, he’s a German tub of lard. A total fatso. But! He wants to eat chocolate, so he eats it. He doesn’t worship Wonka, and he doesn’t give a damn about the golden tickets. He just does what he does best, while everyone else was clearing the store shelves looking for a ticket. PLUS, HE SPEAKS WITH A GERMAN ACCENT! He’s the only kid who learned a second language (English) to a conversational level.

    So, why did Charlie even win?

    Because he didn’t stick his nose in anything.

    And why didn’t he stick his nose in anything?

    Because he wasn’t spoiled like Veruca Salt?

    Yes!

    BUT! He is also completely devoid of initiative—unlike Violet and Mike Teavee:

    Violet: An absolute leader, an athlete, hyper-focused on winning. She tries the experimental gum because she’s used to being first in everything and pushing new boundaries.

    Mike Teavee: Just think about it—a 12-year-old boy hacked an un-hackable contest created by an eccentric billionaire, using probability math and supply-chain ballistics. In our reality, this kid would already be scouted and escorted away by recruiters from the NSA or MIT. Mike isn’t just some ‘angry gamer’; he’s an intellectual titan. Making a child’s outstanding intellect his main vice is a really bizarre message for a children’s movie.

    And who wins in the end? Spineless Charlie. A boy whose ambitions are so atrophied that when a crazy chocolatier offers him an industrial empire, he… refuses. He’s too afraid to step out of his cozy, warm little swamp.

    Or maybe that was the plan all along? Perhaps Wonka needed a blank slate—a compliant yes-man who wouldn’t argue, wouldn’t remodel the factory to fit his own vision, and would just blindly follow orders. In essence, Wonka chose the perfect heir for his slave-labor empire (because, let’s be real, his Oompa Loompas work for food).

    Charlie Bucket will never innovate, never automate the Oompa Loompas’ labor, and never optimize taxes. He will just sit in his chocolate paradise, just like his father sat in that freezing shack.

    Speaking of his dear old dad!

    A man who has four grandparents rotting on a single bedsheet in his house loses his job as a toothpaste cap-screwer (literally, his job was to screw caps onto toothpaste tubes). And what does he do? He just sits in his hovel and whines.

    BUT! In the finale of the film, we see this ‘Mr. Bucket’ calibrating and repairing the exact machine that replaced him. This is a key detail. It means he isn’t just some uneducated, unskilled laborer. He is a skilled mechanic. An engineer. A man who understands kinematics and automation. In an industrial world, a skilled mechanic is a king. As long as the gears are turning, engineers will be in high demand.

    But this guy… he just didn’t look for work. He found it much more comfortable to play the victim of progress, waiting for his destitute son to bring home some dirt-cheap cabbage-leaf soup.

    If someone is capable of disassembling, repairing, and upgrading a highly complex industrial robot, they are a top-tier specialist. In the real world, a person like that wouldn’t sit around in a crumbling shack watching his family starve. His passivity isn’t a ‘tragedy of poverty’—it’s a professional paralysis of will. He was just waiting for the world to solve his problems for him.

    And this movie presents this family to us as paragons of virtue?

     

    General Location:

    The Kamchatka Peninsula, one of the most isolated and rugged regions of Russia. In the post-apocalyptic world of the 2030s, however, it became a true “lost paradise” for survivors—at least at first.

    Geography: The peninsula is almost entirely isolated from the rest of the world: to the west lies the Sea of Okhotsk, and to the east and south, the Pacific Ocean.

    • Avacha Bay — The central location. Large and sheltered, it features a relatively mild microclimate thanks to volcanoes and geothermal activity. Although a thermonuclear bomb struck here, nature (volcanoes, wind, and the specific geography of the bay) quickly “cleansed” the area of intense radiation. Furthermore, a unique “wind rose” (prevailing wind pattern) prevented other WMDs (including the “Biomorph”) from entering the region. It is safe to live here, grow food, hunt, and fish. The flora and fauna, with the exception of a few invasive species, are identical to pre-war times.
    • Petropavlovsk-Kamchatsky — The main city. It was destroyed by a nuclear strike.
    • Vilyuchinsk and Primorsky — A closed city and a settlement located in the Krasheninnikov (Taryinskaya) Bay area. This is the home of one of the primary survivor communities—the “Primorsky Quartet” (led by Andrey Zharov, Evgeny Gorin, Nikita Vishnevsky, and Alexander Tsoy). This is a more organized settlement with attempts to maintain order and establish a normal life.
    • Svetly / New Hope — An American settlement (appearing primarily in the second book).
    • Former Barracks — Located by the road between Vilyuchinsk and Primorsky. They are home to the trio of volcanologists.

    Atmosphere and Features of the Post-Apocalypse

    Unlike the Moscow Metro or other regions of the universe, Kamchatka is not a total radioactive wasteland. Nature recovered quickly due to volcanic activity and the peninsula’s geography. Survivors sustain themselves through fishing, hunting, and gardening.

                                           **Faction**
    

    The Volcanologist Trio — One of the most colorful and important character groups in the “Edge of the Earth” dilogy. They are a small, close-knit team of scientists living in former military barracks along the road from the settlement of Primorsky to Vilyuchinsk.

    Members of the Trio:

    • Mikhail Krasheninnikov — The only Russian in the group, a Kamchatka volcanologist from the Institute of Volcanology and Seismology in Petropavlovsk. He is the leader and “diplomat” of the trio, as well as the main protagonist of the book.
    • Olivia Sobeski — An American volcanologist from Yellowstone National Park (USA) and Mikhail’s wife. She possesses a distinctly Western outlook on things, often viewing local leaders as “bandits” and treating them with deep distrust.
    • Antonio Quaglia — An Italian from Naples, a volcanologist with an artistic streak. He wears a beard (which has turned gray over time), loves sketching, and has a fiery Italian temperament. He walks with a limp (the aftermath of past events), which is why he lives on the ground floor of the barracks. He was the one who predicted the explosion.

    They settled in old, three-story barracks (a building with two entrances), setting up their living quarters on the first and second floors. The location is highly convenient: relatively close to Primorsky, yet sufficiently isolated.

    Why They Are Not Part of the “Primorsky Quartet”

    Despite the barracks being geographically located within the Primorsky settlement’s sphere of influence, the trio is formally not part of the “Primorsky Quartet” community.

    The reason for this is Olivia and Antonio’s foreign origin. In the conditions of post-war isolation and rising nationalist sentiments among some of the survivors, having a foreign background carried serious risks. Consequently, Mikhail had to run an independent household: they secure their own food, make their own repairs, and trade or barter with Primorsky, but they do not participate in the community’s collective management and resource distribution system.

    The Cover Story

    To avoid unnecessary questions and conflicts, Mikhail fed the locals a convenient cover story:

    • Olivia was supposedly a native of Finland.
    • Antonio was supposedly from Cuba.

    This legend worked for a while, especially in the early years after the war, when people were far more preoccupied with basic survival than running background checks.

    The Primorsky Quartet

    The name “Primorsky Quartet” primarily refers to the four young leaders of the community:

    • Andrey Zharov
    • Evgeny Gorin
    • Nikita Vishnevsky
    • Alexander Tsoy

    These are four friends and comrades who, at the very beginning of the post-apocalypse, managed to unite, take control of the situation, and become the de facto leaders of a significant portion of the survivors in the Avacha Bay area.

    Over time, the name “Primorsky Quartet” also came to designate the entire large community they lead. The community occupies:

    • The settlement of Primorsky (the Quartet’s main base),
    • A significant portion of Vilyuchinsk.

    It is one of the largest and most organized settlements in post-apocalyptic Kamchatka.

    Goals and Ideology

    From the very beginning, the Quartet set an ambitious goal: not just to survive, but to preserve the remnants of civilization. They actively:

    • Introduced public courts and written laws.
    • Made education mandatory for children and teenagers.
    • Strove to maintain discipline and order.

    Their approach can be described as authoritarian-enlightened: a heavy hand toward bandits and marauders, combined with an effort to build a normal society for ordinary people.

    Economy and Way of Life

    The community’s economy is primarily agrarian and gatherer-based:

    • Fishing (a vital sector, as Avacha Bay is rich in fish).
    • Hunting.
    • Animal husbandry.
    • Gardens and greenhouses.
    • Foraging for wild plants and berries.

    They actively use surviving machinery and repair old equipment, but there is almost no industrial manufacturing.

    Governance Structure

    • The Quartet itself (the four leaders) is usually based in Primorsky.
    • Vilyuchinsk is governed by Evgeny Saprykin—an older, tougher man who originally helped the young men of the Quartet eliminate local bandit leaders. Saprykin is considered a reliable but more “old-school” leader.

    Military and Technical Ambitions

    The community put serious effort into restoring the surviving machinery in the bay:

    • Military minesweeper — They successfully repaired and launched it. Its relatively simple diesel engine allowed local specialists to get it running.
    • Nuclear submarine — Despite all efforts, they failed to restore it. The post-apocalyptic society lacked the qualified personnel, resources, and infrastructure required to service a nuclear reactor.

    Overall Image

    The Primorsky Quartet is the most “state-like” entity in Kamchatka during this period. On one hand, they truly provide people with order, protection, the opportunity to educate their children, and a relatively stable life. On the other hand, some (including Olivia from the volcanologist trio) view them as authoritarian, and sometimes even bandit-like in their methods.

    The Settlers

    The Americans of New Hope are one of the key factions in the second book of the “Edge of the Earth. Fire and Ashes” dilogy. They emerge as a new, rather unexpected force on the map of Avacha Bay.

    Origin and Arrival

    In 2033, a group of American survivors arrived in Kamchatka from the Aleutian Islands, specifically from Dutch Harbor (a major port and former US naval base in Alaska).

    When they ran out of resources, they crossed the Pacific Ocean and landed in Kamchatka, occupying the settlement of Svetly (located on the opposite shore of Avacha Bay from Primorsky). The settlement was relatively intact and deserted, so the settlers quickly adapted it to their needs and renamed it New Hope.

    All of them are former US citizens, just like Olivia Sobeski. Among them are military personnel, rangers, civilian specialists, and ordinary people who managed to survive the war on the Aleutians.

    Leaders

    • Karl Riggs — The primary leader and sheriff of the community. Pragmatic, charismatic, and tough, yet striving to maintain the appearance of democracy and the rule of law. He is the one who most often conducts negotiations and speaks publicly.
    • Ron Johnson (referred to as Roy in some sources) — A former US Army Ranger and private military contractor. He is more bellicose and straightforward than Riggs.

    Symbolism and Self-Identification

    One of the most notable details is their flag. The settlers use the Gadsden flag (“Don’t Tread on Me”—a yellow banner featuring a coiled rattlesnake) instead of the traditional Stars and Stripes or the First Navy Jack.

    This is a conscious choice: they position themselves not as official representatives of the old United States, but as a post-apocalyptic quasi-state (similar to Hansa, the Red Line, or the VDNKh Commonwealth in the Moscow Metro).

    The Community and Way of Life

    New Hope is a fairly well-organized settlement. The Americans quickly established defenses, set up their economy, and began developing the new shoreline. They are more “individualistic” in spirit than the Primorsky Quartet, yet they remain just as united when facing external threats.

    The Jokers

    They appear in the second book and drastically change the balance of power in Kamchatka, turning the already tense “Cold War between the Quartet and New Hope” into a living hell.

    Origin and Arrival

    The Jokers are cannibals who arrived from Southeast Asia (circumstantial evidence points most likely to Thailand or Bali). They survived the nuclear war in those regions and, by all indications, spent a long time roaming the seas in search of a new “feeding ground.”

    In August 2033, they landed on the shores of Kamchatka on their ship and immediately began terrorizing the coastline of Avacha Bay.

    Appearance and Customs

    • Facial Scarification: They deliberately inflict deep scars and gashes on their faces and bodies. The goal is to make their skin tough, thick, and more resistant to radiation and infections. As a result, their faces look horribly distorted, frozen in permanent “smiles” and grimaces.
    • Aesthetics: They are obsessed with “bloody works of art”—the walls and decks of their ship are decorated with human remains, skin, entrails, and trophies. A flag made of actual human skin flies from their vessel.

    Name and Self-Identification

    The name “Jokers” was coined by Ron (Roy) Johnson (from New Hope). It stuck due to their visual resemblance to the Joker from DC Comics—mad smiles, chaos, a complete lack of morality, and a love for theatrical horror.

    They call themselves the “New World Order.” In their worldview, anyone who has not joined them is simply “food.” They make no effort to hide their nature: for them, cannibalism is not a measure of last resort (as in Yamantau), but an ideology and a way of life.

    Equipment

    Despite their degenerated nature, they are fairly well-armed and organized:

    • A military French helicopter carrier (likely a Mistral-class or equivalent).
    • At least one quadcopter (drone) for reconnaissance.
    • Firearms, boats, a jet ski, and a multiple rocket launcher system—everything they managed to preserve or capture during their years of wandering.

    Behavior and Psychology

    • They are cowardly when facing organized resistance—quickly scattering under heavy, disciplined fire.
    • However, they are extremely dangerous during ambush attacks, in close-quarters combat, and when they feel they have the upper hand.
    • They also consume each other, but they shroud this practice in an entire religious dogma. Supposedly, by eating a fallen comrade, they save their soul, preserving it within their own body.

    Judging by their behavior, Kamchatka is where they encountered serious, organized resistance for the first time. Before this, they had apparently had an easy time capturing weak settlements, sustaining themselves solely through terror and cannibalism.

    [–] [S] 2 points 3 months ago (1 child)

    was asking about the Fallout universe lore. I know that according to the lore, the Gauss rifle was invented by Germany. Which side was the first to use it on the Anchorage front? In theory, it should have been China, using the Gauss rifle as a way to counter power armor. But in the simulation, I didn't see a single Chinese soldier with a Gauss rifle. Only on the posters.

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  • [–] [S] 4 points 4 months ago (6 children)

    Judging by this footage, a group of soldiers with Kalashnikovs can take down power armor: https://www.youtube.com/watch?v=yiO8id3Supc

    But yeah, the Enclave objectively surpasses the Federals in technology and logistics. Just remember how they crossed the entire USA from the west coast to the east coast on Vertibirds (2,500 miles). Meanwhile, the Federals barely managed to get from Omsk to Yekaterinburg (around 500 miles).

    On the other hand, the Enclave is clearly inferior in numbers. In Fallout 2 (at the peak of their power), the Enclave’s total population ranged from about 1,000 to 1,200 people, including workers, politicians, and scientists.

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  • [–] [S] 0 points 4 months ago

    You're right. This is homophobia at 200%. By describing Pride City, the author created a grotesque caricature of pride parades. (That's why they look and behave like Mr. Slave from South Park).

    However, in the same novel, he portrays an erotic lesbian scene involving one of the main heroines completely without any irony.

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