git
when the TF2 mods that were barred on these grounds are currently in the process of being released on steam.
TF2 now has an official SDK which those mods are using instead of the source code leaks. There is no equivalent SDK for CS:GO/CS2.
The fact that every other sourcemod that isn't based on leaked code has always been approved suggests that there's something else at play here.
I hope they're able to resolve whatever the issue is. In theory there's nothing stopping them from just releasing it as a standalone sourcemod, like those TF2 projects before the official SDK was out, unless they've attached their real identities to the mod. If not, there's always the newly announced CS:Legacy (which uses Source SDK 2013) I guess.
Thirty people built it in a cave with a box of scraps.
https://www.mobygames.com/game/241065/clair-obscur-expedition-33/credits/windows/
https://www.rockpapershotgun.com/no-clair-obscur-expedition-33-wasnt-made-by-30-people
Per reddit:
- New voice acting (mixed in with original voices - each race has a unique voice now)
- New combat animations with hit feedback
- Sprinting system added
- Reworked third-person view (aim was to match Starfield's TPV)
- New levelling system (fusion of Oblivion + Skyrim...whatever that means)
- New interface (retains the general aesthetic of the original game's UI)
- New content with Deluxe Edition
- Every model/texture in the game has been remade by hand
- Remastered VFX and SFX, added effects for combat
- Uses Unreal Engine 5 for graphics, original engine for core gameplay systems.
https://www.theverge.com/news/684321/no-more-liquid-ass