missingno

joined 9 months ago
[–] missingno@fedia.io 2 points 18 hours ago

I know that I'm one guy, and my purchasing decisions ain't gonna change nothin'. But I still try to vote with my wallet as much as I can in order to feel like I'm doing the right thing. I'm the guy old-fashioned enough to still only buy native Linux games because I don't like the idea of replacing official support with just hoping Proton happens to work, knowing full well that this replacement happened long ago and I am too late to turn back the clock. And I've got a whole list of publishers I will never buy from under any circumstances.

I will never ever ever spend money on gacha, because if I don't know what I'm buying then I'm not buying it. Even putting aside the ethical concerns, that's just a stupid purchase.

But I have a lot of nostalgia for TF2, and I don't know how to reconcile that. They kinda got away with sneaking in gacha before we realized how evil this is. I haven't touched the game in a long time anyway, but if the Heavy Update ever saw the light of day (it won't) or even if they just brought back rd_asteroid (even more not happening), I'd be very tempted and I dunno what I'd do.

There are two gacha games I still play, without spending any money on, while knowing what a hypocrite I am for playing them. Mahjong Soul and Riichi City. They're the two most populated Riichi Mahjong clients - it's either these or Tenhou, but Tenhou isn't in English, hasn't been updated in a long time, paywalls a number of features behind a subscription model, and is steadily losing players to its competitors. If a new client with an ethical business model took off I'd switch in heartbeat, but I can't imagine one would ever take off to a point where I could queue at any time of day and get high-ranking opponents at my level. So I'm kinda stuck with these.

[–] missingno@fedia.io 32 points 2 days ago (1 children)

It is less bad than code-in-a-box. That's not a high bar, but it is less bad.

There are two main reasons to buy physical:

Ability to share, trade, and resell your games. These key cards still support this, whereas code-in-a-box did not. So, slightly better.

Then there's the peace of mind that your games will still work in the distant future. I think if you ask most people who primarily buy physical, myself included, we'll say this is the main appeal of physical games, and the big reason why key cards don't feel acceptable.

Some day when the servers eventually go offline, these key cards will become bricks. It's not a question of if, it's a question of when. We have no idea how long Nintendo will support them for, and they're not going to hard commit a timetable out loud for us. But we know it can't be forever.

But even for standard physical games, there is some uncertainty regarding their long-term future that I'm not sure people realize. When those servers eventually go online, your cartridge only has 1.0 on it, you won't be able to get patches. That's better than a brick, but for a lot of games that's probably not the version you want to play.

And then the even darker concern is bit rot. No form of physical media is permanent. Every disc and every cartridge will eventually degrade. Worse yet is that for many forms of media, we don't even know how long they're set to last for, we only find out once some of them start to fail. Cartridges are generally better than discs, but beyond that we truly have no idea how long Switch cartridges should be expected to last.

[–] missingno@fedia.io 8 points 2 days ago

It is still possible to redownloaded previously purchased 3DS and Wii U games, they haven't taken that down yet. You just can't buy anything anymore. They haven't said how long they'll keep that up for, their FAQ simply says "for the foreseeable future", but we know it can't be forever and ever and ever.

Wii downloads went fully offline in 2019, 13 years after the console's launch, or 7 years after the console's successor. I wouldn't try to extrapolate off a single data point though, Switch servers may potentially last longer based on both a longer console life-cycle and a desire to keep backwards compatibility going.

[–] missingno@fedia.io 26 points 2 days ago (5 children)

Who said anything about Windows? What's that have to do with the meme?

[–] missingno@fedia.io -3 points 3 days ago (1 children)

Switch 1 emulation on the Steam Deck already has much worse performance than a Switch, given the overhead of emulation. There is no possible way it can run Switch 2 games.

[–] missingno@fedia.io 4 points 3 days ago

For Ring Fit and Labo, they've clarified that those games aren't compatible with new JoyCons but can still be played with old JoyCons.

[–] missingno@fedia.io 7 points 3 days ago

Nintendo published a list of games with compatibility issues. Says they are "continuing to improve compatibility, including by working with publishing and developing partners", which implies they're hoping to patch in fixes for affected games.

[–] missingno@fedia.io 5 points 3 days ago (6 children)

A surprising number of people in this very comment section seem to.

[–] missingno@fedia.io 2 points 3 days ago

Eventually, perhaps. I do not claim to have a crystal ball powerful enough to peer decades into the future. But right now, for this generation, I can say we're a long way from that point just yet.

[–] missingno@fedia.io 10 points 3 days ago

This is very true. It's not just that Nintendo makes good games, it's that a lot of their games are wildly unlike anything else on the market. The reason I'm losing my mind over a Kirby Air Ride sequel is because there hasn't been any other game like the original from 2003. I've waited 22 years for another game that could scratch that itch.

[–] missingno@fedia.io 1 points 3 days ago (1 children)

It didn't have the form factor of the Switch

So it's not a similar device. Comparing to phones is rather misleading, given that phones do not have active cooling and wouldn't actually be able to run the kinds of games the Switch hardware could without catching on fire in the process. They aren't gaming hardware.

[–] missingno@fedia.io 1 points 3 days ago (3 children)

Exactly what hardware at a similarly competitive price point and form factor are you comparing it to when you say it's behind?

The Switch 1 didn't use the very best top of the line parts that money could buy, but if that's what you're fixating on then you're missing the fact that neither did the Steam Deck. The Switch made compromises to hit a $300 price point in 2017, and the Deck made compromises to hit a $400 price point in 2022.

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