They're not getting review bombed. Head of the studio is being hyperbolic to get people who like the game to leave positive reviews.
mohab
Fighting games:
- Endlessly replayable because there's always more to learn.
- No grinding because there's nothing to grind.
I gave Nioh, Onimusha, and Street Fighter 6 another shot: not for me, so I went back to practicing combos in Bayonetta.
I'm almost about done exploring new games and ready to submit to the fact that I only thoroughly enjoy about 15 games ever.
I'm not ruling out the possibility of liking new games, but developers barely make games like my favorites any longer, so chances of my liking anything new are very slim.
I gotta focus on other hobbies when I'm not gaming.
Crimzon Clover: World EXplosion. Top 3 shmups of all-time and best shmup on Steam, IMO.
OK, after trying both Monster Hunter World and Rise over the past couple of weeks, I can confidently say: fuck Monster Hunter. Fun combat, but the game insists on being a slog.
Anyone who claims this franchise is more action than RPG should STFU.
I agree. Like, you know what's gonna happen if I'm close to the 2-hour limit and haven't decided yet? I'm gonna refund and move on.
I played the open beta. It arrogantly reintroduces gameplay problems PES and FIFA resolved long ago:
- Directional inputs are relative to your constantly moving camera, not your player.
- Camera locks onto the player, not the ball.
- The off-camera ball tracker completely falls apart in scrambles/when the ball is close since you have to stop and play camera operator to know what the hell is happening before deciding what to do.
- Completely ignores motion inputs in favor of situational inputs when performing skills, which severely limits the number of skills you can do. You can essentially do cooler shit in PES2017, never mind any FIFA Street.
- No off-camera teammates tracker.
- No indication which team is in possession off camera.
- No power gauge for passes/shots.
And it does not add anything new in terms of gameplay other than removing fouls, offsides, and throw-ins/corners/goalkicks, which literally was a mode in FIFA98.
Rocket League can get away with some of that because you essentially play with s balloon, not a football; whereas Rematch feels like an awkward version of the 3rd-person camera in PES.
Happy to see a combo counter. I may be interested if it's an action platformer, not a roguelike or a metroidvania.
In RL there is an indicator on where the ball is and the ball cam works really well.
And the ball is bigger and slower/more floaty than an actual football—it's neither in this game.
I think the 3rd person perspective and RL-looking field make you think it's RL with people, but it's just PES with the camera set to 3rd person.
FIFA is arcade-y as shit, this is why PES fans hate it. It still looked like shit.
Like, I obviously haven't played the game, so IDK for sure if it's fun or not. You're doing the correct thing saving your judgment. All I'm saying is it hasn't shown anything new/revolutionary, and that rubs me off the wrong way.
Take it from someone who grew up almost exclusively playing PES and FIFA: this looks ass.
Also, PES always had this camera angle? It's fucking horrible. If you control the entire team, you absolutely want the sideline view, not that wonky 3rd person one.
Even if you control one player, it's just much easier to keep up with the constantly moving ball with a much wider angle. You don't want the ball coming from off screen like they show in the clip when the player scores a header—higher likelihood you're gonna fumble the timing, and if you move the camera to track the ball, you may miss the keeper coming out/a defender coming at you.
And what's up with those rules? 😂 They're comically generic.
Unless this game has a ton of cool ideas hiding up its sleeve and not showing it in the trailers for some odd reason, this looks so obnoxiously arrogant and I have no idea what the selling point is, if any.
And let me add: I stopped playing FIFA and PES because they both suck, so I'm literally the target market. But this doesn't remotely look promising. Like, they didn't even solve the animation issuss… players look so stiff and seeing how they receive the ball is jarring.
How do you feel about Gigabash?
Except they did not get review bombed and the article is blindly using the studio head as a source. Go look at the reviews, there actually is a ton of valuable feedback there.