Hope Bambi makes it.
I don't know you, so I can't know your life situation, but in the places where I've lived, you can absolutely get the vitamins and minerals that you need from a proper balanced diet. And multivitamins in particular, especially ones containing iron and calcium, which interfere with the absorption of other micronutrients, are not a viable solution to a deficient diet.
Yes, it's hyperbole. I didn't mean there are literally only 5.
These are my criticisms of the game I've played since the closed beta. Namely that it all feels the same. Yes, like I said in my other comment, there's inevitably repetition in any game, but Elite is very shallow compared to most other sandbox games I've played.
Star types exist, yes, but they're just floating orbs of fire with different colors. Stations and outposts etc exist, but you interact with them in the same way. What is there to interact with? How does it affect the system around it or the gameplay? Factions at war spawn conflict zones, but aside from those, there's very little to make you feel like a war is actually taking place. Exploration? I haven't done that in a long time, but at least before, it consisted of you jumping to a system, honking your system scan and then going to the next system. Engineering is "hey, let's play around with a random number generator", and then wasting a lot of resources you've managed to collect in various places over a not insignificant amount of time.
Yes, it's a sandbox and I don't mind repetition, but if after a week of playing you feel like you've seen pretty much everything there is to see, barring the things you need to grind for, I wouldn't consider it worth the entrance price.
If you consider that "besmirching" the game, then I would call you excessively defensive. It's just a game, and it doesn't need you to defend it.
They're going to milk it until it's dry.
Vitamin supplements aren't an optimal way of getting micronutrients. Many of them don't come in a particularly bioavailable form. And some of them interfere with the absorption of others, making a multivitamin in particular not an ideal solution.
I don't mean to suggest Elite is necessarily a bad game because of it. Every game is ultimately limited in some ways. I've enjoyed most of my time playing it, until I hit the part where any kind of grinding just makes me unwilling to participate. I do occasionally install it, fly around a bit in VR and blast some enemies. That keeps me entertained for a few hours. Then I uninstall it and forget it exists for a few years.
So you might have fun playing it, you might not. There's a fair amount of grinding required to get the better ships or a big number in your credits account. If the limited amount of variety isn't an obstacle for you, then there's a decent chance you'll have fun.
If you have to ask, you won't understand.
Haven't tried NMS, but I'd guess probably? "A mile wide and an inch deep" is the phrase I've commonly seen used with regards to Elite. Sure, there's a whole galaxy worth of systems, but they're all pretty much the same, with the same activities.
What is there to explore?
A whole galaxy...
...of the same 5 types of solar systems, 5 types of tasks and 5 types of stations with randomized distances in between.
Whose common sense? Are you going to legislate the definition of that too?
There are really too many flaws to spend time writing a whole essay on it, but okay, for example:
Freedoms of others, including freedom to offend, must be respected. One who violates the freedom of others gives up their freedom
What about the freedom to hold your own beliefs, which you would do away with in the very next rule?
This is the kind of thing I would've come up with in my early teens when I first discovered sociology.