[–] [S] 3 points 1 week ago

I'd say most gamification apps are first and foremost an app and they don't really feel like serious games (or games at all), think of something like Duolingo. And the main difference with WalkScape is that it's a game first and a fitness app second. There's a ton of lore, details, an interesting fantasy world and things like that which have been crafted to make a fun and interesting game that has actual depth to it. Not used just as fancy dressing for gamification app which aims to appeal to the casual players.

And in pedometer gaming space WalkScape was the first of this kind. If you think of stuff like Habitica and so forth those depend entirely on you checking off to-dos and whatnot, which you can cheat easily. With pedometer it's a dfifferent thing and we have a pretty robust anti-cheat here as well.

On our Discord you can find people min-maxing their character builds, doing interesting self-imposed challenges, theorycrafting, and they've even built online tools to optimize the crap out of the game mechanics. I think these are positive signs of the game having actual depth through its mechanics, items, designs and so forth. And a lot of these people have been playing the game for couple years now and they're still not bored of it, and I think that's what for me is lacking on most gamification apps out there: the mechanics are usually shallow or even superficial and there's not much actual game to it.

Sorry for a long answer, I couldn't think of a shorter way to put all this :D but great question anyways, thank you!

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  • [–] [S] 4 points 1 week ago

    I think they use SensorManager API which we could also use if Google Play Services isn't available. SensorManager just has one big downside that it loses your steps if you restart your device, but at least it'd be better than nothing on de-googled devices.

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  • [–] [S] 3 points 1 week ago

    I tried it, seems like there's some issue. To fix this:

    1. Link using the button, follow the normal procedure.
    2. You will get a cannot load page eventually.
    3. Go back to the previous tab where it says "walkscape would like to etc.".
    4. Refresh the page.

    With this it seemed to work even right now, we'll investigate this.

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  • [–] [S] 1 point 1 week ago

    Thank you! Indeed the combat & farming systems are designed to be something that you can keep doing while on a longer grind. And with good item builds you can bring down the steps required for some of the items. When it comes to chest drops like Candlehat they're not as easy, but the coin system addressed that and I think the trading system addressed it even further (you now have multiple new options: buy the item directly from someone or buy the lesser tier items from people and turn those into the coins and buy the item you want from Mysterious Merchant).

    And thank you so much, would love to see you in the game again!

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  • [–] [S] 6 points 1 week ago (1 child)

    Directly from our FAQ:

    Offline mode - One time purchase. You’ll be able to pay once to download the offline mode of the game. You’ll receive future content updates, not have a requirement to be online to open the game, and have a slider that multiplies your steps to reach the game experience that you wish. No multiplayer features.

    Online mode - affordable monthly subscription. You’ll need to be online to play the game, but you’ll receive future content updates and all multiplayer features that the game has to offer.

    Free to play area - both forms of the game will have a free to play area that can be enjoyed for free.

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  • [–] [S] 8 points 1 week ago

    Combat and Farming are both things that are planned to address having something to do while taking a break from walking but both will be fuelled by your steps! They'll be the type of thing where you spend your steps but don't actively walk while doing them.

    Dungeons are also something we've been throwing around as an idea for the future, but that's still quite far off.

    Thank you so much for the comment!

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  • [–] [S] 8 points 1 week ago* (1 child)

    We added an action queue system to the game long time ago. You can queue traveling and activities afterwards which did pretty much resolve this issue for most people. It doesn't have crafting available for it yet but it's going to be added and crafting isn't as much of an issue like traveling + activities were.

    Our DevBlog #64 on Travel + 1 if you're interested to read on it.

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  • [–] [S] 4 points 1 week ago (2 children)

    Thank you so much for the feedback!

    We have multiple systems coming out that will provide something else to do in the game actively. Practically mini-games but more than that. Main ones are Combat and Farming.

    RNG is a divisive subject, we've found that many people love how "hardcore" it is (akin to the inspiration RuneScape), so it's very much a subjective thing if people love or hate it. Now that Trading is out that works as RNG mitigation: you can just buy the item you need from another player who has it. And the game has plenty of ways to reliably grind money so you can afford to buy whatever you need.

    When it comes to grinding some of the rarest items in the game - these aren't something we really recommend unless you really want to. Most things in the game can be grinded with way less than 100K steps and there are only very few things that require million (or more) steps or anything close to that.

    There will be more coming to the game to smoothen some of these things you mentioned and to make the overall experience better for people who want more interaction with the game. But a lot of people also love that they don't need to interact with it much, so it's a balance to have there. And this game is designed to be something that respects your time!

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  •  

    Hello Lemmy!

    It's been more than a year since I last posted here. A lot has happened since - most importantly, we just released player-to-player Trading to the game and we're looking for some new players to join the game!

    We (Not a Cult, the company) have gone from just me as a solo dev to now having a team of five people in total and things are ramping up!

    I've also been posting all development updates to (!walkscape@lemmy.world) for like couple years now if you're interested to follow us here on Lemmy!

    Screenshots

    Screenshot 1: Activity view

    Screenshot 2: Gear view

    Screenshot 3: Location view

    Screenshot 4: World Map

    How to start playing

    You can start playing the game immediately if you support us through our Patreon page. We currently have 20% and 60% Discounts on Patreon for your first month/year as a way to celebrate the release of Trading. More on the Discounts here.

    The game is entirely community funded with no investors or publishers behind it. This way we can ensure that our players are always our #1 priority and the creative vision for this game isn't compromised.

    If you don't feel like supporting the game or want to try it first for free, you can apply to the Closed Beta. We let new players in who have applied fairly regularly.

    Info on how to apply for free access.

    Introduction

    3 years ago I was wondering of ways how I could motivate myself to walk more. I have ADHD, and sometimes find it hard to motivate myself to exercise. Thought about combining RS as I've been addicted to it for more than 10 years and walking, and that's how the game got started.

    WalkScape is a game inspired by RuneScape and other MMOs but with a twist - you progress in it by walking in the real world! It's designed to be non-intrusive, with no predatory monetization practices. By non-intrusive we mean that it will truly let you enjoy your time outside by not constantly requiring your attention. Everything that needs active involvement (like combat or quests) should be done when you get home.

    The main goal of the game is to make people more interested in walking by giving them an amazing gaming experience to motivate them to keep walking. And you can play it while at work, or when you are walking with friends, and while walking your dog. You can truly focus on what you are doing and do more active playing later.

    Features & content

    - records your steps in the background when the game isn't even open

    - no GPS, no microtransactions, no predatory practises

    - smart watch integrations on both iOS and Android

    - all of the art assets, writing, content and designs are created by real people. The game has also been translated to multiple different languages by our fans.

    - 12 different skills to level up

    - a huge world map with 50+ locations

    - almost 1000 different items

    - 10+ pets

    - NPCs, shops, dozens of achievements

    - job boards, factions and faction reputations

    - leaderboards, Trading, friend system

    - and much more!

    Gen AI disclosure

    Early in the development we used AI generated images as placeholders for some locations. All of those have since been removed and replaced with images created by a real artist.

    There is no AI generated content, art or writing in the game and we intend to keep it that way.

    Videos

    WalkScape introduction video

    WalkScape Ultimate Beginner Guide video

    WalkScape Dev Interview on Trading video

    What's been added since last post

    I posted here last time more than a year ago and a ton has happened since. Our team has been busy especially putting together the servers & technical requirements to support real time & asynchronous player interactions. Trading is the first feature coming out that uses this.

    In addition we've shipped several content updates, QoL, new game mechanics, reworked Bank system, pets, three new skills and a lot more to the game. You can find the full the full version log fron our Wiki.

    Thanks for reading

    Thank you so much for reading, and I really hope you'd consider joining the game! We have a lot of new stuff coming out and we're ramping up to get the game fully released as Open Beta.

    Thanks again Lemmy for all the support we’ve gained from here. The feedback has also been awesome, and the encouragement we’ve had from your comments have meant a lot to all of us working on the game!

    I’ll be answering all comments, feedback and questions here. Stay hydrated and keep walking everyone! <3

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