I wrote a blog post on the current trend of game decompilations using AI and where we're going with this. It's all very promising but oh boy are the implications scary.

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[–] 2 points 6 days ago (6 children)

Decompilation offers you the possibility of cutting out network-required features, if you dream a little bigger.

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  • [–] 22 points 6 days ago (5 children)

    They’re not talking about individual features, they’re talking about locking the entire game behind a network (such as game streaming) so the game can’t be downloaded to be decompiled in the first place.

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  • [–] 4 points 6 days ago (4 children)

    It's been tried before, but the fundamental limitations on networking- not to mention the compute you have to spend in data centers to run it - makes it pretty unlikely to happen, especially as a means of preventing piracy.

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  • [–] 3 points 5 days ago (3 children)

    Aren’t we assuming the data center buildout is to monopolize compute and turn our home computing into dumb screens?

    That’s what I think the hyper scalers are planning, especially after the LLM bubble pops.

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  • [–] 1 point 5 days ago

    nah, as a person living in central europe, which is supposed to be somewhat modern, i can tell you that to this day, i've never had internet speed greater than 1 MB / sec. that's certainly not enough to live-stream games. and also my current ping is about ~100 ms i guess (am on mobile connectivity, no cable where i live).

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