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[–] 0 points 4 days ago (2 children)

Anti-AI people have turned off their brains. An AI cannot replicate the logic behind game mechanics without digging into the code, nor can it see inside the brain of a creator and understand their philosophy nor personality from a mere demo.

AI is impressive and very useful, but it ain't witchcraft. I have been trying to vibecode assorted projects, and my local AI failed three of them - and succeeded at a bunch of others. Every time, no matter the result, a lot of QA had to be done to figure out the guts of the target program, and how to get the intended result.

Just because the bar is lower to get things done, doesn't remove the need for effort and thought. No different from a forklift, hand mixer, or a word processor.

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  • [–] 3 points 3 days ago (1 child)

    The problem isn't that they are making high quality clones. The problem is that people crap out shit-tier clones en masse before you can even release, making the good original game basically invisible in store fronts and creating an association of the genre with low effort asset flips in the customers minds.

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  • [–] 0 points 3 days ago*

    We already have a mountain of asset flips anyway.

    Personally, I think it is a good thing: 95% of what humanity produces is crappy or forgettable, the stuff that is good is likely to be remembered. The bigger the crap pile, the greater odds of finding gems after the pile has been sifted through.

    If a million monkeys can eventually produce the works of Shakesphere, and you can get a trillion monkeys, you will get even more masterworks. Even better, our monkeys understand the goal, their purpose, and become ever more capable over time.

    Speaking as a consumer of media with niche tastes, this is an improvement over the old way of doing things. We may get an adventure game based on the Rankin-Bass Hobbit's aesthetic, an remake of the entire Quest for Glory series, or something we have yet to conceive of.

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