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[–] 12 points 18 hours ago (2 children)

i know we've had our fun putting middle fingers up towards Adobe and the like, but these kinds of restrictions are needed to protect developers who aren't insanely wealthy.

from the article, which i'm sure you all read:

And yet there are situations that merit some discussion, like the recent controversy about the Steam Next Fest being chock-full of AI slop copied from existing titles. That particular situation is getting particularly nasty, as game developers are reportedly being extorted under threat that their game demos will be cloned into complete games before they have a chance to finish and release the original.

Adding insult to injury, this is seemingly being done to small studios whose main priority is usually "having food," rather than big publishers looking to microtransaction everything into a new yacht for shareholders.

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  • [–] 1 point 1 hour ago

    But this is restricting the user, not protecting the developers.

    Unscrupulous developers can rip off code using another model, including local ones that can make literally anything. Opt-in protections against doing something bad to someone else don't work.

    It's like selling cars with Tullock spikes.

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  • [–] 2 points 2 hours ago

    While it's a worry for sure, I don't see such AI creations becoming the mainstream.

    Why? Because just like software, game develip needs the inspiration, the creative spark.

    Sure you can create a copy of an existing software... But it either doesn't go anywhere (because why would someone want a sloppy copy of a copy of a copy?), or it pivots to actually serving needs that exist on the market.

    In other words: an artist or developer with the inspiration, the genuine original idea, will create something actually enjoyable/useful, whereas a copycat will always just be that, someone who saw an idea and decided to copy it without adding anything to it.

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