this post was submitted on 22 Jun 2025
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“Alcohol is a mild poison” has been a house rule within my extended roleplaying circles for a long time. It fits well into almost any setting or metaphysics, and allows you to do interesting things with intoxication.

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[–] grillgamesh@lemmy.dbzer0.com 29 points 19 hours ago (9 children)

"alcohol is a mild poison"

...... it actually is though? its even defined as such in medical texts I've read.

[–] ahdok@ttrpg.network 31 points 18 hours ago (8 children)

Oh yes, although with roleplaying setting metaphysics, it's probably good to define this to be true if you're using it in your game. (To make sure it interacts with the rules correctly and has the right keywords etc etc.)

For example if you cast "detect poison" do you detect bottles of alcohol, or a hidden wine cellar, etc etc. If your DM has never considered whether or not alcohol is a poison it probably wouldn't occur to them to mention it, but if they have then they might!

[–] Kolanaki@pawb.social 19 points 18 hours ago (2 children)

detects the Necromancer's extra hidden, double-secret second laboratory where he cooks meth on the side

[–] ahdok@ttrpg.network 16 points 18 hours ago (1 children)

Konsi did once break the plot of an adventure wide open by having the right detection magic running, for entirely unrelated reasons. Just realized the plot-twist 10 sessions early...

[–] MouseKeyboard@ttrpg.network 2 points 3 hours ago

You've got to give more details on this.

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