▲ 275 ▼ Hot take: Strongest creatures in the setting shouldn't just be clowned by PCs with no resistance. (europe.pub) submitted 1 year ago by TheGreatDarkness@ttrpg.network to c/rpgmemes@ttrpg.network 59 comments fedilink hide all child comments Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.
[–] MajorMajormajormajor@lemmy.ca 13 points 1 year ago (5 children) If you ain't dying, you ain't trying. permalink fedilink source parent hideshow 5 child comments replies: [–] DragonTypeWyvern@midwest.social 21 points 1 year ago (3 children) It is actually bad game design in the sense that there really isn't a decent mechanic to escape monsters. 5.0 orcs, for example, had double the speed of the average PC with their dumbass free move action. The solution is rolling disengage as a series of skill checks (like World of Darkness would...) but then you have to explain how, exactly, a dude in full plate escapes a dragon. permalink fedilink source parent hideshow 3 child comments replies: [–] TheGreatDarkness@ttrpg.network [S] 5 points 1 year ago "Have you seen Kingdom of the Crystal Skull?" permalink fedilink source parent [–] jjjalljs@ttrpg.network 5 points 1 year ago D&D, especially 5e, is just missing broad sections of game stuff so it can "leave it up to the DM". Other stuff is really underbaked. Degree of success, succeed at a cost, non-violent conflict, ending combat other than totally wiping the other factions... That can be fine if everyone's on the same page, but since D&D is the mega popular game you're likely to be playing with new players, or just randos, and that can lead to tension. permalink fedilink source parent [–] fieldsofgold@ttrpg.network 1 point 1 year ago Pre-firearm plate armor was pretty lightweight, lots of videos of people running and rolling and climbing in it. Is D&D supposed to only be like jousting armor where you can't move? I've never been clear on this and I'm more willing to look like a twerp about it on here than with a DM in person permalink fedilink source parent [–] kichae@wanderingadventure.party 6 points 1 year ago Win if you can, lose if you must, but always TPK. permalink fedilink source parent
[–] DragonTypeWyvern@midwest.social 21 points 1 year ago (3 children) It is actually bad game design in the sense that there really isn't a decent mechanic to escape monsters. 5.0 orcs, for example, had double the speed of the average PC with their dumbass free move action. The solution is rolling disengage as a series of skill checks (like World of Darkness would...) but then you have to explain how, exactly, a dude in full plate escapes a dragon. permalink fedilink source parent hideshow 3 child comments replies: [–] TheGreatDarkness@ttrpg.network [S] 5 points 1 year ago "Have you seen Kingdom of the Crystal Skull?" permalink fedilink source parent [–] jjjalljs@ttrpg.network 5 points 1 year ago D&D, especially 5e, is just missing broad sections of game stuff so it can "leave it up to the DM". Other stuff is really underbaked. Degree of success, succeed at a cost, non-violent conflict, ending combat other than totally wiping the other factions... That can be fine if everyone's on the same page, but since D&D is the mega popular game you're likely to be playing with new players, or just randos, and that can lead to tension. permalink fedilink source parent [–] fieldsofgold@ttrpg.network 1 point 1 year ago Pre-firearm plate armor was pretty lightweight, lots of videos of people running and rolling and climbing in it. Is D&D supposed to only be like jousting armor where you can't move? I've never been clear on this and I'm more willing to look like a twerp about it on here than with a DM in person permalink fedilink source parent
[–] TheGreatDarkness@ttrpg.network [S] 5 points 1 year ago "Have you seen Kingdom of the Crystal Skull?" permalink fedilink source parent
[–] jjjalljs@ttrpg.network 5 points 1 year ago D&D, especially 5e, is just missing broad sections of game stuff so it can "leave it up to the DM". Other stuff is really underbaked. Degree of success, succeed at a cost, non-violent conflict, ending combat other than totally wiping the other factions... That can be fine if everyone's on the same page, but since D&D is the mega popular game you're likely to be playing with new players, or just randos, and that can lead to tension. permalink fedilink source parent
[–] fieldsofgold@ttrpg.network 1 point 1 year ago Pre-firearm plate armor was pretty lightweight, lots of videos of people running and rolling and climbing in it. Is D&D supposed to only be like jousting armor where you can't move? I've never been clear on this and I'm more willing to look like a twerp about it on here than with a DM in person permalink fedilink source parent
[–] kichae@wanderingadventure.party 6 points 1 year ago Win if you can, lose if you must, but always TPK. permalink fedilink source parent