▲ 392 ▼ Skill checks (europe.pub) submitted 1 year ago by The_Picard_Maneuver@piefed.world to c/rpgmemes@ttrpg.network 108 comments fedilink hide all child comments (in D&D at least)
[+] Stamets@lemmy.world 0 points 1 year ago* (last edited 1 year ago) (5 children) [deleted] permalink fedilink source parent hideshow 5 child comments replies: [–] Hegar@fedia.io 3 points 1 year ago (4 children) Elden ring absolutely does meet player expectations - challenge is the expectation of the souls-like genre. 6 Charisma can roll a 20 and be able to convince whomever of whatever Certain people should never be able to make certain successes only as amazingly as they are capable I don't disagree with any of this but I'm not talking about how the win should look in the fiction. It's just that when you roll a crit but don't get a crit, most players will get extra disappointed. That's a fact of the human experience that no rules text will ever change. Good design accounts for the reality of how people actually use a thing. permalink fedilink source parent hideshow 4 child comments replies: [+] Stovetop@lemmy.world 1 point 1 year ago* (last edited 1 year ago) [deleted] permalink fedilink source parent [+] Stamets@lemmy.world 0 points 1 year ago* (last edited 1 year ago) (2 children) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] Hegar@fedia.io 2 points 1 year ago (1 child) Disagree. People misuse stuff constantly. Woah wait now. Sure people misuse things but designing with that in mind always produces a better thing than ignoring reality. A gun with a safety is a objectively a better design than a gun with no safety, even if the both have a manual that says not to play with the trigger and keep away from kids. on them for just not reading the rules The game trains you to expect a dopamine reward when you roll a 20. A game that consistently meets the expectations it creates would be a better game. permalink fedilink source parent hideshow 1 child comment replies: [+] Stamets@lemmy.world 0 points 1 year ago* (last edited 1 year ago) [deleted] permalink fedilink source parent
[–] Hegar@fedia.io 3 points 1 year ago (4 children) Elden ring absolutely does meet player expectations - challenge is the expectation of the souls-like genre. 6 Charisma can roll a 20 and be able to convince whomever of whatever Certain people should never be able to make certain successes only as amazingly as they are capable I don't disagree with any of this but I'm not talking about how the win should look in the fiction. It's just that when you roll a crit but don't get a crit, most players will get extra disappointed. That's a fact of the human experience that no rules text will ever change. Good design accounts for the reality of how people actually use a thing. permalink fedilink source parent hideshow 4 child comments replies: [+] Stovetop@lemmy.world 1 point 1 year ago* (last edited 1 year ago) [deleted] permalink fedilink source parent [+] Stamets@lemmy.world 0 points 1 year ago* (last edited 1 year ago) (2 children) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] Hegar@fedia.io 2 points 1 year ago (1 child) Disagree. People misuse stuff constantly. Woah wait now. Sure people misuse things but designing with that in mind always produces a better thing than ignoring reality. A gun with a safety is a objectively a better design than a gun with no safety, even if the both have a manual that says not to play with the trigger and keep away from kids. on them for just not reading the rules The game trains you to expect a dopamine reward when you roll a 20. A game that consistently meets the expectations it creates would be a better game. permalink fedilink source parent hideshow 1 child comment replies: [+] Stamets@lemmy.world 0 points 1 year ago* (last edited 1 year ago) [deleted] permalink fedilink source parent
[+] Stovetop@lemmy.world 1 point 1 year ago* (last edited 1 year ago) [deleted] permalink fedilink source parent
[+] Stamets@lemmy.world 0 points 1 year ago* (last edited 1 year ago) (2 children) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] Hegar@fedia.io 2 points 1 year ago (1 child) Disagree. People misuse stuff constantly. Woah wait now. Sure people misuse things but designing with that in mind always produces a better thing than ignoring reality. A gun with a safety is a objectively a better design than a gun with no safety, even if the both have a manual that says not to play with the trigger and keep away from kids. on them for just not reading the rules The game trains you to expect a dopamine reward when you roll a 20. A game that consistently meets the expectations it creates would be a better game. permalink fedilink source parent hideshow 1 child comment replies: [+] Stamets@lemmy.world 0 points 1 year ago* (last edited 1 year ago) [deleted] permalink fedilink source parent
[–] Hegar@fedia.io 2 points 1 year ago (1 child) Disagree. People misuse stuff constantly. Woah wait now. Sure people misuse things but designing with that in mind always produces a better thing than ignoring reality. A gun with a safety is a objectively a better design than a gun with no safety, even if the both have a manual that says not to play with the trigger and keep away from kids. on them for just not reading the rules The game trains you to expect a dopamine reward when you roll a 20. A game that consistently meets the expectations it creates would be a better game. permalink fedilink source parent hideshow 1 child comment replies: [+] Stamets@lemmy.world 0 points 1 year ago* (last edited 1 year ago) [deleted] permalink fedilink source parent
[+] Stamets@lemmy.world 0 points 1 year ago* (last edited 1 year ago) [deleted] permalink fedilink source parent