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[–] 16 points 11 months ago (10 children)

Is that last 10% all about DRM and anti-cheat?

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  • [–] 16 points 11 months ago (4 children)

    Probably... with many cases of "we could support Linux without any problem but we don't do because we just don't want to" included.

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  • [–] [S] 4 points 11 months ago (3 children)

    Game devs don't need to do much, or anything. Proton, wine, DXVK ecosystem supports almost everything out of the box.

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  • [–] 2 points 11 months ago (2 children)

    That's my point. It would often just run so they go out of their way to not support Linux.

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  • [–] [S] 2 points 11 months ago (1 child)

    If they run fine, then what is the problem?

    I've seen native linux ports of games that ran worse than the win/proton version.

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  • [–] 1 point 11 months ago*

    I was talking about the 10% that don't run and how that is not a Linux problem but artificially created by publishers to not support games on Linux that could in fact run perfectly fine.

    The majority of "we don't support Linux because of DRM or anti-cheat"-cases are simply lies. They don't want them to work on Linux so they put in extra checks to prevent it.

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  • [–] 3 points 11 months ago (2 children)

    I tried playing the BC Piezophile demo recently but it kept crashing on the main menu.

    I'm someone who doesn't do tinkering. If it doesn't work then I move on to a different game until it or proton updates.

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  • [–] 4 points 11 months ago (1 child)

    I would recommend checking protondb once if something isn't working. Simply using a different proton version or adding a launch parameter that others share can often work. I don't understand half the stuff I copy paste but it does work well so worth spending a minute to check it.

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  • [–] 2 points 11 months ago

    there is a single game i can think of that straight up refuses to run under wine for actual technical reasons and that's gnoll hack because it apparently uses some extremely specific parts of the .net library that wine can't do

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