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[–] 11 points 11 months ago (5 children)

GE-proton what add to proton? Beside codecs

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  • [–] 15 points 11 months ago* (4 children)

    From their readme:

    Things it contains that Valve's Proton does not:

    • Additional media foundation patches for better video playback support
    • AMD FSR patches added directly to fullscreen hack that can be toggled with WINE_FULLSCREEN_FSR=1
    • FSR Fake resolution patch details here
    • Nvidia CUDA support for PhysX and NVAPI
    • Raw input mouse support
    • 'protonfixes' system -- this is an automated system that applies per-game fixes (such as winetricks, envvars, EAC workarounds, overrides, etc).
    • Various upstream WINE patches backported
    • Various wine-staging patches applied as they become needed
    • NTSync enablement if the kernel supports it.
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  • [–] 13 points 11 months ago (3 children)

    protonfixes is huge, all of those weird little things you had to do like changing dll versions or installing .net are just stored in a script that is automatically run when it detects what game you're playing.

    Also, GE-proton updates more frequently and those updates include current versions of the underlying programs (dxvk, wine, etc) so any fixes that are made in these underlying systems will be available in GE-proton very quickly.

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  • [–] 5 points 11 months ago* (2 children)

    Thanks for the additional infos!

    Here is the protonfixes repo for reference: https://github.com/Open-Wine-Components/umu-protonfixes

    Someone might want to ping that .ml user, since I’m instance banned from there, they won’t be able to see my answer

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