this post was submitted on 22 Apr 2025
125 points (98.4% liked)
games
20851 readers
426 users here now
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
-
3rd International Volunteer Brigade (Hexbear gaming discord)
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here :no-copyright:
- No gamers allowed :soviet-huff:
- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
founded 4 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Most game engines are actually composed of several subsystems working together. Commonly you'll have a renderer (translates art and geometry into 3D graphics), a sound system (managing channels, dynamic music cues, sound effects), physics and collision (given positions and velocities of things figure out how those should change), scripting, net code for multiplayer, and then each game will have various specific subsystems.
Like Oblivion has a massive system for managing dialogue: what NPCs say, what responses you have, how stats and items influence that, what audio voice clips are attached to each written line. All of that could still work with basically no changes.