this post was submitted on 24 Apr 2025
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[–] ZeroHora@lemmy.ml 5 points 2 days ago (6 children)

I was talking about League. The stale meta is annoying true, season 30 with 50000 champions and we see the same 20 champions every meta every game. I can't remember a season when Azir/Ryze/Ezreal were not picked during a tournament. But I find the fights easy to understand and when things happen too fast, they show a slowed-down replay.

I don't know how that compares with Dota but you kind need to know what's the champions does to watch the tournaments, first time watching a Naafiri I couldn't understand shit, needed to read their abilities.

[–] SevenSkalls@hexbear.net 3 points 2 days ago (4 children)

I like that old champs can stay viable to be honest. And they're usually sprinkled in with new ones as well.

Changing of the meta is also why I like that lane switching became a thing. People complained that it made the landing phase more pointless, but I thought it added strategy and changed things up.

[–] ZeroHora@lemmy.ml 3 points 2 days ago (3 children)

The last time that I remember a big strategy change was like S3-S4 when the pro teams was using a strategy with Nasus jungle with a jungle item that do burn damage in minions so they use it in a 2 x 1 lane to push as fast as possible and destroy the turret to snowball the game.

[–] SevenSkalls@hexbear.net 1 points 2 days ago (1 children)

Recently, and I mean relatively so like 1-3 seasons ago, there was a weird Nasus tank mid meta. Not sure how that happened lol.

[–] ZeroHora@lemmy.ml 2 points 2 days ago

These type of meta are cool but doesn't change much of how the game is played. Lane phase farming and trading blows until around 15min, mid game rotations to objectives and controlling the vision on the map, late game controlling the baron and big team fights.

The old Nasus jungle actually changed things, first and second tower under 10min, almost nullifying the lane phase of the game.

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