I would recommend that for the first session have 1 obvious hook. This lets the players obviously follow the initial path and explore your world. After that either have 1 hook or many hooks at the same time. When you have many hooks ask what they are considering so you can expand on the things they are interested in. The other hooks can either linger or resolve them self behind the scenes. Players love agency even if it's something stupid like what pub to go to.
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