I might make a future post about how much I struggled to get my game out there and the non-game dev stuff that slowed me down (like losing my job because our company decided to dismiss 50-60% of its work force).

My promise to the players: no vibe coding, no AI art, no AI scripts, no AI music, no AI voices.

My game is called The Milgram Experiment

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[–] [S] 1 point 1 month ago

I'm also not that good, I just spent a lot of time testing what works and also doing minimalist approach to assets and level design. Honestly a lot of it just getting the lighting right. And personally I'm not really happy with min and every level is due a overhaul, but it does the job for now.

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