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[–] 7 points 4 days ago

Exactly, lol.

I want my games to have very obvious in-game or UI elements showing me which way is the 'correct' storyline path to take. Not because I want it to be easy to find the correct path -- because I want to make sure I avoid the correct path while I explore elsewhere, and I don't accidentally trigger the next storyline event before collecting all the loot in this stage.

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